Mope.io Wiki

Terrain refers to the various physical features or objects that exist in different biomes in Mope.io, with each biome having its own unique types of terrain. In addition, each type of terrain can have varying effects on the player's animal when interacted with: for example, animals that can access hills will have an increased field of view while on top of them.

List of terrain[]

Name
Image
Spawn
Rarity
About
Water Spot Land, Arctic, and Desert Common Water spots are a small pool of water, which will fill up the player's water bar while their animal is standing on the water spot. Water pods will spawn frequently around the edges of water spots. Animals that are able to can dive in water spots.
Bush Land, Arctic, and Desert Common The bush (not to be confused with berry bushes) is a terrain that can be walked through; animals that are below tier 15 will be concealed underneath a bush when interacting with it. Chili Peppers and pears will spawn around it in Land, while cloudberries and Arctic nuts will spawn around it in the Arctic, and raspberries spawn around it in both biomes. The Tiger can artificially create a bush with its special ability by holding down W.
Berry Bush Land and Arctic Common The berry bush (not to be confused with the bush) is a terrain that like the similar non-berry bush does not obstruct animals above tier 4 and will conceal all animals underneath it as long as they are below tier 12. Berries will frequently spawn around berry bushes.
Plankton Bush Ocean Common The plankton bush does not obstruct animals above tier 4 and will conceal all animals underneath it as long as they are below tier 12. Plankton will spawn next to plankton bushes.
Hiding Hole (big) Land, Arctic, and Desert Common The big/large hiding hole is a type of hiding spot that can be entered by every animal in Mope.io. It allows them to hide from the outside world; however, players that use hiding holes will gradually lose water/lava/energy.
Hiding Hole (small) Land, Arctic, and Desert Uncommon Small hiding holes have the same function as large hiding holes, except they cannot be used by as many animals. The only animals that can access small hiding holes are the Cobra, Giant Spider, Blackwidow Spider, and all animals from tiers 1 to 6.
Whirlpool Ocean Common The whirlpool is a type of hiding spot that is essentially identical to land-based hiding holes in that it provides refuge for animals that use it. The only difference is that inside a whirlpool, animals will maintain their water bar but instead begin to lose air.
Cave Land, Ocean, and Desert Rare Caves are a feature similar to hiding holes, and can be accessed by all animals within tiers 1 to 16. Unlike regular hiding holes, animals that are inside can physically interact with and push each other around (health bar will not be affected).
Igloo Arctic Rare The igloo is a hiding spot that is similar to caves; animals that hide inside can affect each other's movement inside. However, while caves do not affect the surrounding area on the outside, the igloo has a roof that can be landed on by flying animals such as the Snowy Owl.
Hill Land, Ocean, Arctic, Desert, and Volcano Common Hills are a terrain form that allows certain animals to climb on top of it, giving them an increased field of view. Certain Special Abilities can only be activated by standing on top of hills. In the Ocean and Desert biomes, they are known as sandhills
Rock Land, Ocean, Arctic, and Desert Uncommon Rocks are similar to hills, except they do not increase an animal's field of view when climbed on.
Lake Land and Arctic Rare Lakes are bodies of water that host multiple other terrain forms; they are made up of water, islands, hills, rocks, and trees. Animals are able to dive in lakes. In the Arctic, lakes are smaller than their Land counterparts.
Island Land, Ocean, and Arctic Uncommon Islands are small areas of dry land that are surrounded by lakes in the Land and Arctic (lake-islands), or by the entire ocean in the Ocean biome (Ocean-islands). Many food sources will spawn in islands; Ocean-islands usually have a wider variety. In addition, Ocean-islands will also have a few trees spawn on them.
River Depends on the server, but typically always in Land Depends on the server Rivers are an aquatic terrain form that connects different areas of the map, allowing Ocean-spawning animals to move around. Since the map design differs for each server, the number of rivers may depend on the particular server; some servers have only two vertical rivers connecting the oceans, while other servers have a river around the edge of the map. For some servers, the river will have a current that forcefully pushes all entities caught in the direction of the current, though some animals are immune to the current's effect.
Ice Arctic Uncommon Ice is a terrain form that has a slippery effect, increasing the speed of animals that move around on it but decreasing their grip. Some Arctic-spawning animals such as the Reindeer and Wolverine have the passive ability of Grip on Ice, which allows them to walk on ice normally.
Snowball Arctic Uncommon The Snowball is a moveable terrain exclusive to the Arctic region in mope.io. Players can interact with the snow by pushing it into other snowballs. When this happens, they will merge into a bigger snowball. If the new snowball is large enough, it will "explode" into blackberries and/or arctic nuts. You can also explode them by spitting water at them.
Healing Stone File:Healing Stone-S2.png All biomes Uncommon The Healing Stone appears in every biome, and is a heavy item that can be moved by animals that touch it. When animals touch it, their health and water/lava/energy bar will increase until it is full. Additionally, the Healing Stone provides XP proportional to the player's tier.
Mud Land biome and through usage of the special ability of Meerkat Uncommon Mud is a brown-colored terrain source in Mope.io that is exclusive to the Land biome, and host to a number of sub-terrains and food sources.
Poison Lake Land Extremely rare (only one on the whole map) The Poison Lake is a variation of the lake, except it becomes poisonous overtime and is surrounded by hills.
Lava Volcano, Desert, and Arctic if caused by an Arctic Volcano
  • Uncommon in the Desert
  • Very rare in the Arctic
  • Common in the Volcano.
The Lava is a type of hazardous terrain, added along with the Volcano and Black Dragon
Beehive Anywhere in the Land, mostly Mud patches or attached to Land Trees Uncommon The Beehives are large structures in Mope.io that can spawn Honey Bees and Honeycombs.
Quicksand Desert Common The Quicksand is a form of terrain in Mope.io, found exclusively in the Desert biome, that slows down most animals that walk on it.
Oasis Desert Rare - only 3 in total. The Oasis is a water body surrounded by quicksand that spawns in the Desert biome, which increases and decreases its water quantity over time.
Tree Land, Timberland, Volcano Ocean islands and the Arctic Common The Trees are terrain-forms in Mope.io that are present in all biomes. There are six varieties of the tree, being Land, Fir, Coconut, Banana and Desert (2 types).
Web Does not naturally spawn in a particular biome, rather from the special ability of Giant Spider and Blackwidow Spider Player-based; they will only be created if a player uses the "Spin Web" ability The Webs are very unique types of terrain that are only generated from the "Spin Web" ability of the Giant Spider and Blackwidow Spider. Thus, they are not derived from any specific biome.
Venus Flytrap File:Venus Flytrap-S2.png Desert Uncommon The Venus Flytrap is a plant in Mope.io that spawns across the Desert biome and can damage and catch animals in its mouths.
Meteor All biomes Common (when apocalypse is triggered) The Meteor is a feature in Mope.io that is part of Team Mode, appearing when the Apocalypse Event is triggered.
Terrain in Mope.io
Bush Berry Bush Water Spot Plankton bush Small Hiding HoleBig Hiding Hole Cave Igloo Hill Rock Mud Lake Death Lake Island Ice SnowballWhirlpool River Lava Beehive Quicksand Oasis Tree WebFile:Venus Flytrap-S2.png Venus Flytrap Meteor