This article is about Special Abilities. For Passive Abilities and Effects, see Passive Abilities or Effects

This page lists all the Special Abilities in These abilities require the pressing or holding of right click or W for it to activate. They serve as advantages in the game allowing your player to use a certain effect that will in turn, either assist the levelling-up process, or by means of self-defense. Any flying will drain water faster. Typically, all abilities except for "slide on ice" have a re-charge time, meaning there will be intervals between when you can use them.

Claw Slash

The Claw Slash ability is accessible to the Bear and Polar Bear. It's used against prey/predators to damage and stun them! It has an 8 second cooldown. It stuns predators for 3 seconds, and prey for around half that.

Ability claw.png

Double Claw Slash

The Double Claw Slash ability is accessible to the Sabertooth Tiger. It is a better version of the Claw Slash ability, with two larger slash marks. It can stun prey for 2 seconds and predators for 4.5 seconds.

Burrow Hole

The Burrow Hole ability is accessible to the Rabbit and Arctic Hare. It helps you escape from bigger predators! Just press W or right-click! It only makes a small hole that only tier 6 and below can hide in it. It has a long cooldown, of slightly less than 20 seconds. The hole will last as long as someone is in it, but once no one is hiding in it, it'll last for 20 seconds.


Pull From Hole

The Pull From Hole ability is accessible to the Fox and Arctic Fox, when you go into a hole you could pull Animals (2 animals max) out, from order of smallest to largest. A loud noise-like circle is emitted from the hole, and stuns the animals kicked out for some time, useful for both hunting and running. Can pull out from hole tier 12 and below.


The Hide In Shell ability is one of two abilities accessible by two animals. This ability allows the Crab and the Turtle to hide in their shell by holding right-click or W. While hiding in their shell, damage taken and XP loss is reduced by 70%, but speed is also reduced by 50%. This ability can only be used on land, and hills or rocks.



The Ink ability is accessible to the Squid and Octopus. With the squid is injured, the player squirts ink, stunning all tier 14 and below that come in contact with it for five seconds. It will only happen if the player does not have a full health bar, but did three seconds before. The Octopus can use this ability but only when


animals bite it in its disguised form. This can allow the octopus to attack the animal up to 1 hit from death, at which point the ink disappears.


The Dig ability is accessible to the Mole. If the player is holding right-click or W, they dig underground, ignoring the slowing effect of mud. This lasts for 30 seconds, and can allow the mole to chase after rabbits and mice in mud, stealthily tail bite predators, and run from predators slow in mud. The Meerkat also has access to this, but it will also leave small mud ponds behind.



The Electric Shock ability is accessible to the Stingray. When the player presses W, the stingray lets out a shock in a small area, stunning players who get stuck in the shock radius. It does an small-moderate amount of damage, and stuns for a short time. You can also use it by diving, then releasing. It will zap when you come up. It has a 9.5 second cooldown, and won’t affect underwater animals. Killing an animal with the shock ability will turn it into meat.

Bite Drag

The Bite Drag is accessible by the Crocodile. If the player is holding W or right click, the croc will pull an animal that touches the chomp texture. The crocodile can then drag the animals into mud, water, or land (depends on the animal). A few abilities of other animal, such as the donkey's kick or pufferfish inflation can stun the crocodile, and ending the bite drag. Crocodile can drag out sea animals from the water and let the land slow them down for long enough to eat. The bite drag can also be used on predators, but can be quickly ended by biting the croc. The croc can also end its ability early by pressing W or right click again.

Roll Snow

The Roll Snow is accessible to the Mammoth. If the player is holding W or right click, they roll a snowball that grows larger the farther it rolls. and freezes any Animal on impact, freezing longer the farther it rolls. It does a moderate amount of damage to prey, and a very small amount of damage to predators.


The Fire breath ability is accessible to the Dragon, Phoenix, Land Monster, Black Dragon and King Dragon. They can shoot short-ranged fireballs that damage on impact and light the prey on fire. When on fire, you take light damage, and your water bar will drain 3x faster. The only way to stop fire is to go into a lake or an ocean or to drink water drops. The ability has a 3 sec cooldown for Dragons, and 2 sec cooldown for Black Dragons. Phoenixes, Land Monsters and Lava Toucans can shoot fire by pressing S, but only if they have enough lava. Black Dragon can shoot 2 fireballs (3 if 20M+ xp) which have more knockback. King Dragons can spread fire by pressing W.


The Kick ability is accessible to the Donkey. If the player press W or right click the Donkey will kick and stun any Animal behind it. It has quite some force in it, and unlike most low tier animals, this ability will damage all predators.


The Kick ability is also accessible to the Zebra, but it kicks to both sides and slightly back. It can also stun Animals and knock them back. It does a little bit more damage than the Donkey's kick.


The Inflate ability is accessible to the Pufferfish. When pressing W, it grows itself to double size, and emerges spikes that stab any animals on contact except other Pufferfishes, and stun , this also reduces damage taken by 40%. It has a six-second cooldown, and can only stay in the form for 8 seconds. After that, it will deflate and shoot out a water drop stream. The Hedgehog has a similar ability, launching 3 poisoned spikes from the back.



The Dive ability is accessible to all Animals except the Black Dragon, King Dragon, Pigeon, and formerly, the T-REX. It allows the player to go underwater and resurface when they lose Air. Some animals can hold their breath for longer periods of time than others. The Kraken has the longest time with 1 min 30 secs (90 secs). When you are attacked by a predator (or tail biter), the dive countdown resets.

Ability dive.png


The Charge ability is accessible to the Dino Monster, Cassowary, Rhino, Swordfish, Muskox and Turkey. When the player presses W, the respective animal charges very fast, but it cannot turn until halfway through the charge (except the Swordfish, Dino Monster, Cassowary and Turkey which can turn throughout the entire charge). If it hits an animal, the animal will be dealt 1.7x damage that it normally would, and it will be stunned. The Rhino and Swordfish can both dive and use regular boosting. It has a five-second cooldown. The Rhino's charge stuns for 1.5 seconds while the Swordfish's charge only stuns for approximately 1 second.

A swordfish charging.

Rhino charging.

Trunk Hit

The Trunk Hit is accessible to the Elephant. It allows the player to stun prey and predators. It recharges after 4 seconds. Can also be used to get food from trees, and will one-shot bees, frogs and ducks. It can hit birds that are in the air, and also damages food sources such as Cacti and Mushroom Bushes.



The Whirlpool ability is accessible to the Kraken and Sea Monster. When you press W, the Kraken will create a whirlpool, sucking nearby animals and food in and stunning those directly hit. The ability does not stun animals underwater or animals that walk into the whirlpool, only ones that are above water and are in the whirlpool when it spawns. It has a twelve-second cooldown. The whirlpool of the Sea Monster works slightly different. When it pulls prey, it will look like if they are underwater, while the monster is biting them. It can also pick in any type of animal, even equivalents or the Black Dragon.



The Disguise ability is accessible to the Octopus, Yeti, Snowman, Snowgirl and Macaw. If a prey hits a disguised octopus, the disguise will vanish and the octopus will spray ink that stuns all non-immune animals. The Yeti, Snowman and Snowgirl can disguise themselves as a large snowball by holding 'W'. The Macaw can only disguise as animals from mouse to elephant tier. However, its rare species can turn into extra animals. See Macaw#Technical for more info. For the disguises available to the Octopus, see Octopus#Technical.

Tail Slap

The Tail Slap ability is accessible to the Blue Whale And King Dragon. Many players say that it was one of the strongest abilities of all time. It attacks backwards with extreme force. The ail slaps also pushes any food/animal away.

Slide On Ice

Not to be confused with the passive ability, grip on ice.

The Slide On Ice ability is accessible to the Penguin, Seal, and Walrus.

A happy Walrus sliding on ice

While on ice and holding W, the player slides. When sliding, animals will move 1.7 times faster, and a little faster than animals with grip.

Snow Roar

The Snow Roar ability is accessible to the Yeti, Snowman and Snowgirl. When used it freezes prey (but also makes the predator stand in place for a little so that the prey have an easier time escaping!). The Yeti/Snowman/Snowgirl can also disguise themselves into a snowball and when they release W, it will get back to animal and freeze the surrounding animals in a range of middle.

Loud Noise

The Loud Noise ability is accessible to the Lion, the Wolverine, and the Hippo. It stuns any prey that gets in the way of the Roar field, slowing them down. It may even deal damage to the animal hit, and knocks it back. However, the Groan ability has a different method. Whenever the hippo is in the water it lets out a bigger groan like the big roar. Special messages above it will appear when the ability is activated.


A Lion roaring.


The Howl ability is accessible to the Wolf. When used, the player lets out a howl in the direction they are facing, and its text becomes “AWOOOOO!”. The howl creates a slow-moving circular projectile, which "scares" animals(“Ahh!”), causing them to be slowed and be carried away by the howl. Very useful to escape from predators, and to push animals into hazards.

A wolf roaring.

Extra Boost

The Extra Boost ability is accessible to four animals: Cheetah, Snow leopard, Seahorse, and Trout. Whenever these animals press W they get a boost.  It has a cooldown of 8 sec. 

Throw Banana/Coconut

The Throw Banana/Coconut ability is accessible to the Gorilla. If the player is on a hill and press W or right click he will throw banana which will stun prey/predators! There are 1/5 (20%) chances that player will throw coconut.

The ability is also accessible to the Toucan. If the player visited a fruit source before flight, it will throw the fruit after pressing 'W' again.

Dig Food

The Dig Food ability is accessible to the Deer, Reindeer and formerly Zebra. When the player presses W or right click the player will dig up food items. You will get better food when digging in Mud.

Cause Wave

The Cause Waves ability is accessible to the Orca. When the player presses W or right click the Orca will make a waves which will stun and wash away predators and prey. The King Crab can also make waves by smashing it's arms in the water. The ability of The King Dragon was also supposed to make waves when in water, but the idea got scrapped later on.

Drop Snow

The Drop Snow ability was accessible to the Arctic Hare. However, this ability was deleted on February 14 and replaced with the ability to burrow a hole like the Rabbit. The ability itself consisted of dropping a snow ball they were snowball that you could fuse together with the other to get food it helped to escape predator.

Throw Snow

The Throw Snow ability was accessible to the Reindeer. However, this ability was deleted on February 18 and replaced with the ability to dig for food like the Deer. The ability itself is very similar to the Mammoth one excepted the freeze is shorter and that it didn't hurt the animal hit by it

Spin Webs

The Spin Webs ability is accessible to the Giant Spider. When the player holds W, the Giant Spider will start to spin a web. The longer the player holds W, the larger the webs become. If an Animal touches it will be greatly slowed. Any prey caught in a web will be slowed. (Poison works for tier 5 and below) Non-spider tier 14 and after can't get trough the web. (Except Giant Scorpion)


Spit Venom

The Spit Venom ability is accessible to the Cobra. When the player presses (or holds) W, the Cobra rears its head back. The Cobra can still move in this position, albeit much slower than it would otherwise. While holding W, the Cobra spits two/three globules of Venom which poison Animals (other than those immune to Poison ) on contact, every few seconds, for up to 3 shots (6/9 globules). It shoots more in mud.

Suffocate Prey

The Suffocate Prey ability is accessible to the Boa Constrictor. It is similar to the Crocodile's Bite Drag and the Tiger's Ambush. Unlike these two, while the Boa Constrictor drags its prey, it constricts them, dealing damage. Like these two, however, if the Boa Constrictor attempts to drag a predator, the predator can simply turn around and bite them to be instantly released.


Ambush Attack

The Ambush Attack ability is accessible to the Tiger, and combines three abilities: grow bush, grab, and bite drag. The growing bush makes a bush grow and the tiger can hide in it.  When you release W, the rest of the ability comes. The grab involves the tiger boosting forward and the bite drag drags them around like a croc. This does not work on Sabertooth Tiger.


The Stomp ability is accessible to the Giraffe. The ability makes the giraffe stomp right, then left, then right, then left, then both legs. The stomps formerly did much damage. The giraffe is slowed hugely while using this ability, and it is difficult to aim well.

Ability giraffeStompLeg.png

Jaw Bite

See also: Bleeding as a Passive ability.

The Jaw Bite is accessible to Shark and T-REX. You can shake them around, and they will release little/medium meat (which the victim cannot eat). For both animals, they will receive much damage, and the abilities have a fast reload. Note that they will reload faster if the jaw bite doesn't grab any prey. After the ability ends, the target starts bleeding.

Ability trexBite.png


The Sprint was available to the Shark and T-REX. However, this is removed. You could get it after some XP had been earned(180K and 5M, respectively). it allowed them to move real fast, but drained water quickly.

High Fly

The High Fly ability was accessible to the Black Dragon. But this ability got later replaced by a tail slap ability. Black Dragons could fly at 40M. When using this ability, the user would be drained of Lava very fast. It can't be used unless at full lava.


The Stink ability is accessible to the Pig. It creates a brown fart cloud that slows all animals from tier 1/12 who touches it. It can only do it in mud, holes, or if damaged (except Stinky, a rare version of the Pig).


The Fly ability is accessible to the Pigeon, Woodpecker, Flamingo, Peacock, Raven, Macaw, Snowy Owl, Toucan, Pelican, Falcon, Turkey, Bald Eagle and Pterodactyl. It lets the birds fly and become immune to predators for a few seconds (unless your another bird that can fly in the sky, because then you can bite other bird players that are also in the sky). The Toucan can fly longer and will throw fruit upon landing, if it started flying from a bush or tree. The toucan has other variants. They can decrease the cooldown, make longer flight, have quicker flight, or become immune to lava and throw a fireball if it started from the volcano. The Woodpecker, Flamingo, Peacock, Raven and Macaw have this as a secondary ability. For Turkey, is the third ability.


The Quill ability is usable by the Hedgehog. It shoots poison quills behind it that stun and poison things. If you hold W, you inflate and become immune to damage, and things that hit you get stunned. However, some abilities/effects can stop the inflate.

Target Attack

The Target Attack is accessible to the Snowy Owl. The owl starts flying, and gets a cross-hair. It will lock onto prey, and the owl will peck them slowly. Each peck does some damage and stuns. The owl won't stop until the prey is dead or goes in a hole. The Falcon also has access to it, but works slightly different.

Fly With Water

The Fly With Water is accessible to Pelican. It makes it fly in a straight line, scooping up water. If it hits prey while scooping, you scoop up the prey with the water. If you hit any animal that is not prey while scooping, you lose your water and the animal that was hit gets stunned. When you have scooped the water, you can drop it on someone, stunning them.

Dive Attack

The Dive Attack ability is accessible to the Falcon. It will start to fly, and gain a cross-hair. The falcon will then dive and stun anything it hit.

Fly with Prey

The Fly with Prey ability is accessible to the Eagle, Golden Eagle and Pterodactyl. The eagle will fly low to the ground and if it hits prey it will pick them up and can drop them later. The Golden Eagle can pick any kind of animal up, even predators. Pterodactyl can pick every animal including predators (to Apex tier), be sure of your energy bar!

Command Babies

The Command Babies is accessible to Ostrich. It can lay eggs, that will hatch into babies. These you can command by pressing W. The Turkey can lay eggs too, but is slightly different.

Summon Fire Tornado

The Fire Tornado can be summoned by the Phoenix. It will summon a fire tornado that will shoot fireballs. The fire tornado will quickly die in water.

Arm Smash

The Arm Smash is used by the King Crab to smash with either the left arm, the right arm, or both. It will do tons of damage and will stun animals. If used in water, it will create waves.



The Sinkhole ability is for the Land Monster. It works somewhat like the whirlpool ability, but instead that it only works in the water, it works on land and water. The monster will first use an roar ability to stun its prey, then it will start the earthquake. However, its smaller than the whirlpool ability.

Ice Crystals

The Ice Crystals are accessible to the Ice Monster. On its body, there grow ice crystals and they will glow when there ready to be fired. It can then rapidly throw these things against other players to damage, stun and slow them down. However, you can´t shoot them forever as there will disappear one of them every time you shoot one. They will also grow much slower outside the arctic. If crystals miss the target, they will create a tiny ice pond.

Toss In Air

The Dino Monster can use Toss In Air. It works somewhat like a charge ability, but with an extra function added to it. When it hits an animal, it will be thrown into the air, but you can only use it on 1 animal per use. if it hits multiple prey, they will just get damaged, stunned and pushed back.


The Pecking ability is accessible for the Woodpecker. You can peck other animals with it. It can deal insane damage. It can be stopped by hurting the Woodpecker. You cannot use the ability on hills as you will trigger the fly ability.


This Mimic is used by the Macaw. It basically works like the disguise ability of the Octopus, but then on land. And without inking. It can also only disguise itself as an animal.

Dig For Food In Water

The Dig For Food In Water is for the Flamingo. It works just like the ability from Deer and Reindeer, but in water. It can also dig out some 1-4 tier bots. For some reason it can also undo the diving ability of other players.


The Hypnotizing is forPeacock and Rattlesnake. They use this ability to stun and eat prey and push back some of the predators. It works as an farming, and protection ability at the same time, doesn't work by animals that are underwater.

Dive Attack + Fly With Prey

The Dive Attack + Fly With Prey ability is used only by the Pterodactyl. It works by first flying, and then when you find your target, press W again and it will dive on to the animal and pick them up (you have to aim for the animal). If you press W if you have the animal grabbed, you drop them. It's kinda the same as Fly with Prey, but somewhat different.

Spits Food

The Desert Chipmunk has access to this ability when pressing W. It will boost forward and spit out a combination of food that stuns animals. To see a full list of the food that can be spat out of it, refer to Desert Chipmunk#Technical. When spitting on another animal, that animal technically consumes the food. This means even high tier animals such as Bison that can't normally eat dates and such are able to through this ability. However, they are still stunned.


This ability is able to be used through the chicken. Note that even though some tier 1 animals have this ability, it is considered passive as you cannot always control when it occurs. Like the tier 1 animals, the Chicken will sprint around, its wings spreading out and saying "CLUCK!" However, if the Chicken is hurt, sometimes its ability can automatically occur.


When Armadillo presses W, it will turn into a ball and roll all over the place, you can also roll over hills when doing this.


This ability can be used by Gazelle and Markhor, but the effects differ for each animal. For the Gazelle, it will be able to jump around anywhere the player chooses; it can easily be maneuvered around. When at ground level during the jump, Gazelles can damage prey, and bite tails. The Markhor on the other hand can only use the jump ability on hills. While pressing W on a hill, a crosshair will appear. When the player clicks to target the crosshair, the Markhor will jump to wherever that crosshair is. While jumping, it doesn't damage prey/tail-bite predators.



Fennec Fox can use this ability to stun animals. It comes as two small noise-waves. They move quite slowly, and will stun all animals within Desert Chipmunk - Komodo Dragon tier. Before the #GoldenAge update, Fennec Fox whines used to be able to damage cacti and aloevera plants. They would also inflict severe damage on the fennec fox's prey, taking it down to a single bite of health. However, these effects were rescinded after the Golden Age. Now, the whine may take away approximately half the prey's health.


Camel can use this to spit on other animals. It will spit a small blue-ish glob of saliva, that stuns animals, and will take away a sliver of the health of prey and predators! The Camel will extend its head out to spit, for about a second, then it will spit out. Briefly, there will be a small spot that appears after the spit touches the ground. If this spot is touched, the animal will be subject to slime, similarly to the Frog's ability,

Dig Food & Sudden Charge

Warthog can use this to Dig for food and charge when predators are nearby. It will leave an dust cloud behind which will slow other players down.


Hyena will create sound waves which can stun animals and or farm killable food. Max sound waves:4.

Fly & Pick/Drop Carcass

Only Vulture can use this ability. It can pick up an Carcass and eventually drop it to stun players and turn it into bones, you can also fly without Carcass.


Accessible to Bison. When using, it will charge towards an player and toss it continuously in the air. It can toss any animal up to Apex tier. (With enough speed) but it can’t toss 2 animals in a row.

Poison Bite (Sweats Prey)

This ability exists via the Komodo Dragon. It will bite animals, drag them, and then cause them to rapidly sweat. The effect works on all animals, but the sweating lasts longer on prey than predators. While sweating from this ability, animals can't use their abilities or boost.

Spin Web & Ambush

Blackwidow Spider will spin a web and throw it on a random place, after a while, it will spawn random food type or bot. when doing this on a rock, the spider will hide underneath.

Grab and Sting

Giant Scorpion uses it's pincers to grab an player and then stings them with it's tail which makes them shiver and take damage over time. While shivering, animals can't use abilities, their bodies will vibrate and they can't boost. The effect is toned down when going into a hiding hole.

Headbang and Jump High

The Headbang ability is accessible to the Markhor and Big Goat (Rare version). The ability is the same with the dino monster‘s ability but a longer cooldown. The Markhor only can knock predator below Crocodile but the Big Goat can knock any predator up to the Monster tier. A notification will appear ‘Ow, the Markhor hit you hard!’ And you will bleed afterwards. When both animals are on a hill or rock, they can jump high like a Gazelle but only 1 consecutive jump. This ability can jump onto trees and it’s often used for escaping predator.

Throw Spear and Campfire

The Throw spear and campfire ability is accessible to The BigFoot When a BigFoot throws a spear, it will say “OOGA BOOGA!” and when you are speared by it, you will bleed 4 seconds and a notification which is “Ouch, you've been speared by your Ooga!”. When a Bigfoot is on the tree, it can spear prey and stop the prey from flying immediately and prey will bleed too. The campfire appears when you long press ‘W’ button. The Bigfoot will say “FIRE BOOGA!” and a firestream with woodpile on bottom appears. When a predator get burned by it, the fire won’t disappear, in fact, new fire will be grown. The only way to stop the fire is wait for the ability to end. It is really weak against anything but cannot be stopped.

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