Mope.io (stylized as mope.io) is a "survival of the fittest" type .io game, where players play as an animal to evolve overtime. Players can make their way up the food chain by consuming certain types of food, or other players. Various biomes, with each having their own unique terrain, aid the leveling up process, but can affect different animals in different ways. Abilities and gameplay effects further pose a challenge to different species.
Mope.io was officially launched as a browser-exclusive game on October 4, 2016,[2] under the ownership of Stan "Clickstan" Tatarnykov. In November 2016, Mobile options were added for iOS and Android.
In September 2020, Mope.io was purchased and acquired by Addicting Games (AG).[3][4] In August 2024, Mope.io was acquired from AG[5] by 3AM Experiences.[1]
General Information[]
Controls[]
- Move around: Your animal will follow your cursor; use it to determine which way to move
- Boost: Press or hold the
Space
bar, orleft-click
- Shoot water or lava: Press
S
.[note 1] - Use special abilities: Press or hold (varies depending on the ability)
W
, orright-click
Beginning to play[]
When clicking the Play
button on the Home Screen, an upgrade menu will appear, presenting multiple different choices of animals to choose. Whichever box is clicked on, is the animal that the player will be. While playing as an animal, eating food sources or other animals will allow players to progress to higher Tiers.
While survival is the primary short-term goal, animals that are high on the food chain normally have power over tiers below it. Eating food and filling up the XP bar is not a necessity for surviving, but each animal will have either a water bar or a lava bar that must be maintained by constantly drinking water or lava;[note 1] if empty, the animal will lose their health in brief intervals until they eventually die. Fortunately, spots containing water are a regular appearance across the whole map. Lava, on the other hand, is rare – it is only found at the Volcano and in the Desert biome.
To survive, animals must keep all health as they will die if their health bar is reduced to nothing. The amount of health that an animal has is recorded in a green bar that appears above each players' head when it is not full; health bars are invisible when they are at 100% capacity. They can be decreased if a player is attacked by any creature that is a higher tier than it, if prey bites a player's tail, or by coming into contact with certain Terrain/food sources (e.g. cacti will reduce health when touched). Overall, as long as the player's health bar and water/lava/energy bar is kept full, it is possible to survive for extended periods of time.
Food chain[]
The food chain in Mope.io consists of tiers; there are currently 17 tiers, and as players move up to higher tiers, they are able to eat animals below them(However, animals that are a really low tier animals cannot be eaten by very high tier animals). Vice versa, animals that are higher a tier than you count as your predators. However, in order to maintain balance, some players can be inedible due to being too far away or too high up on the food chain to consume/be preyed on by you. For instance, an Elephant and Mouse would be unable to harm each other, as they are tier 14 and tier 1, respectively. Though the two can physically affect each other, they cannot directly reduce the other's Health Bar.
With the exception of the final tier (17), each level in Mope.io consists of a number of different animals that belong to different biomes. For more information on how animals in biomes contrast, see below.
To represent whether an animal is predator, prey, or peaceful, its outline will be a certain color. Predators will have a red outline, prey will have a bright green outline and peaceful creatures will have a dark green outline. Anything that has a bright green outline can be eaten, while creatures with a red outline are able to harm you (note that food sources and any inanimate objects do not have this outline system). However, it is possible for prey to harm predators under some circumstances.
Namely, through the use of Abilities, depending on which ability is used and its mechanics, prey can harm their predators by exerting abilities on them. However, a key game mechanic that all animals can use is tail-biting. As seen in the image to the right, predators have a weak spot — their tail, which is located at every animal's rear end and has a green outline. All animals have a tail except for the Crab, tier 1 and tier 2 animals. While tail-biting is normally only able to be done by prey to predators, tiers 15, 16, and 17 are able to tail-bite animals of the same tier. For more on this, refer to the 1v1 article.
Different biomes[]
- Main article: Biomes
In Mope.io, there are different biomes that offer a range of varying landscapes that have their own distinct terrain, food and more, all of which contribute differently to progressing on to the next tier. Biomes are different areas in which animals are able to level up, and they can be viewed on the Minimap. As of March 3, 2020, the four main biomes that currently exist are Land, Ocean, Arctic and Desert, and there are two sub-biomes: the Volcano and Forest. Each biome has its own unique aspects, such as food, certain terrain forms, etc. With the exception of the Ocean, all biomes are based on dry-land, with areas of water being available to fill up on.
To put animals at a disadvantage and prevent them from freely wondering from biome-to-biome, debuffs cause side-effects to particular species when entering another habitat. For instance, if a Mammoth exits the Arctic, it will periodically be burnt for a few seconds and lose some health. There are also more subtle debuffs; most animals tend to suffer decreased movement speed outside of their native biome due to the diverse terrain being unsuitable for them. As such, nearly all animals have the best chance of surviving in the biome that they spawn in. In particular, Ocean animals cannot survive for more than a few seconds outside of water, as they lose water extremely fast on dry land. However, there can be situations where moving to a different biome may be necessary in order to survive, or level up faster.
Types of animals[]
- Main article: Animals
Animals have the option to peacefully graze food, eat prey/tail-bite other players to gain their XP points, or a combination of both; all playable animals are omnivores. Each animal, when selected on the upgrade menu, will initially spawn in a particular biome. For instance, at tier 1, the Mouse will spawn in the Land biome, the Shrimp in the Ocean biome, etc. The biome that each individual animal spawns in is their most easily adaptable habitat, and straying outside of it will cause most animals will be disadvantaged in other biomes, either being physically slowed down, or by losing health.
Abilities[]
- Main articles: Special Abilities and Passive Abilities
Almost all animals in Mope.io have unique special abilities. Special abilities can be activated by either pressing or holding the W
key (this differs for each ability), and will activate an offensive or defensive effect. For instance, the Rabbit has the defensive ability to Dig a small hiding hole, and the Eagle has the offensive ability of being able to grab and fly with prey. The higher up on the food chain an animal is, the stronger its special ability will be.
Passive abilities, on the other hand, do not have a cooldown and are dependent on the environment the player is in. Most passive abilities provide animals with advantages in particular terrain forms. The Crab, for example, has the passive ability of being able to climb on hills and rocks, as well as survive on dry land: a feat which most Ocean animals are unable to do.
Game Modes[]
- Main article: Game Modes
Game Modes are forms of the game whose mechanics are slightly modified, or it has distinct features that change the goal of the game. As of March 2023, there are three main game modes and two sub-game modes which can be accessed. The only non-accessible game mode as of May 2024 is Beta. The main game modes are as follows:
- Free For All (FFA): the normal/default mode, in which every player plays for themselves and tries to reach first place on the Leaderboard, with no specialized effects or goals. Also referred to as "live Mope" in contrast to Beta.
- Team Mode: players are divided into one of three teams (Yellow, Cyan or Purple), with multiple extra features added to help teams compete for server dominance.
- Wild Mope: in this mode, all animals have buffed – i.e. more powerful – special abilities, making it easier for prey to kill predators, and making predators much more deadly to their prey.
These sub-game modes are accessible within the main game mode, for tiers 15 to 17. The sub-game modes are as follows:
- 1v1: Where players of tier 15 and above battle in an enclosed arena to the death by biting each other's tails until one of the players dies from depleted health. 1v1 and 1v1 Redemption are available within all other main game modes.
- 1v1 Redemption: similar to regular 1v1, the player is in an enclosed arena for a battle to the death. However, in 1v1 Redemption the player does not fight real-life players, but rather AI bosses over multiple rounds. When the player defeats one boss, a new one will spawn; they successively become more and more difficult to defeat. In order to play 1v1 Redemption, the player must purchase Redemption credits from the Store using an account.
Gallery[]
History[]
Development[]
- Main article: Developers
Mope.io was created by Stan "Clickstan" Tatarnykov in October 2016. He first announced its release in the r/agario subreddit on October 4.[2] In its early stages, the game was comparable to agar.io; animals did not have detailed skins but rather were colorful circles. There was also initially a hunger bar in addition to a water bar, but the hunger bar was soon removed. On October 29, Pike joined the designer team, creating new and more complex skins for animals, making Mope.io a more distinctive animal evolution-style game.
In 2017, Stan hired King of Agario (KOA) as a secondary developer of the game. Following conflict between Pike and KOA, Pike resigned in December 2017. From 2018, KOA took a more active role than Stan in development of Mope.io; Stan mainly focused on behind-the-scenes development. He also hired many new designers between 2017 and 2020.
In September 2020, Stan sold Mope.io to Addicting Games (AG); transferring ownership to them whilst still retaining a position on the developer team. The acquisition was made official on September 12, by which point Stan officially relinquished ownership of the game, now being a developer only. He posted a video on his YouTube channel where he explained the acquisition was due to his waning motivation, and his belief that AG would be more dedicated developers.[4] In November 2020, Stan retired from his advisory position, leaving KOA as the main developer under AG.
In February 2024, KOA and multiple designers were laid off by the AG team. On February 28, AG announced that they were ceasing active development of Mope.io to focus on their site's other better-performing games.
On August 13, 2024, Mope.io was acquired from AG[5] by the indie game development company "3AM Experiences". Mistik, one of the main developers, stated that the 3AM Experiences team are "fully committed to restoring Mope.io to its former glory".[1] They are currently planning a large update that is expected to release some time before the end of this year (2024).
Trivia[]
- The Mouse animal is a signature icon representing Mope.io. It is used as the loading logo in the game, and is also the profile-icon for many official Social Media accounts and platforms.
- Stan sold Mope.io to Addicting Games for a seven-figure sum, though the exact price of the acquisition is unknown.[3]
- Prior to October 29 and October 30, 2016, most animals did not have very detailed skins and were essentially colorful circles. Due to this, Mope.io was often compared to agar.io at the time.
- When Mope.io was first released, the Lion was at the top of the food chain and all animals hunger bar, which could only be maintained by eating other players, and if the bar became empty would cause the player to die of starvation.[2]
- Another survival-evolution .io game that has similarities to Mope.io is EvoWorld.io.
External links[]
Footnotes[]
- ↑ 1.0 1.1 The Pterodactyl and Sea Monster are the only animals in the game to not run on water or lava: the Pterodactyl has an energy bar, which is replenished by consuming food or other players. The Sea Monster has an air bar that can be replenished when it is in a water source and not diving.
- ↑ 1.0 1.1 1.2 Mistik [@nbkmistik] (August 16, 2024). "We are excited to announce that Mope.io has been officially acquired by 3AM Experiences! ..." (Message from Mopecord). Retrieved on August 16, 2024 – via Discord. (Screenshot taken on August 16, 2024)
- ↑ 2.0 2.1 2.2 Stan Tatarnykov [@clickstan]. hey guys I made my own survival agario mmo : r/agario (October 4, 2016). Reddit. Retrieved on August 3, 2022. (Archived from the original on August 11, 2023)
- ↑ 3.0 3.1 James Batchelor . Addicting Games acquires Mope.io game (September 11, 2020). GamesIndustry.biz. Retrieved on September 14, 2020. (Archived from the original on September 23, 2022)
- ↑ 4.0 4.1 Stan Tatarnykov [@stantatarnykov]. Why I sold mope.io to AddictingGames (September 12, 2020). YouTube. Retrieved on September 14, 2020. (Archived from the original on December 28, 2022)
- ↑ 5.0 5.1 Bill Kara [@infomopeio]. Mope.io Acquisition : r/mopeio (August 13, 2024). Reddit. Retrieved on August 13, 2024. (Archived from the original on August 13, 2024)