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Land

The background color of Land.

The Land biome is one of the four main biomes currently existing in Mope.io, alongside the Ocean, Arctic and Desert. It is the normally largest biome, typically found at the center of the map, with many sub-terrain that can house many varieties of animals. The Land biome was introduced on October 4, 2016.

Technical[]

  • The biome is located around or at the middle of the map on maps 1, 2, and 3. It is found to the left of the Ocean on map 4 and to the left of the Desert on map 5.
  • The Land biome is made up primarily of dry land, with a light green color. In some areas of Land, patches of grass appear (visible only if "No Terrain Textures" is toggled off), as seen in the image on the right.
  • Lakes and mud patches are two significant terrain forms; about 2-4 lakes are usually found in the Land biome, and typically around 6 to 8 mud patches.
  • The most abundant food sources are brown mushroom species, berries, and it is also common to see various bushes, Berry Bushes.
LandTerrain

A grassy patch of the Land biome.

  • Terrain forms that are exclusive to Land include:
    • Mud: a patch of brown mud, that is home to multiple food sources. Animals that walk on it will become muddy (with some exceptions), slowing them down. Mud wears off a few seconds after exiting a mud patch, but will wear off a lot faster if an animal is in water.
  • Other common features include hills/rocks and trees. Hills are obstacles that only certain animals can use, and the same applies for trees and rocks.
  • The Land biome has a darker green strip located inside it. That strip is known as the Forest, a Land sub-biome.
  • On maps 1, 2, 4, and 5, rivers intersect the Land biome.
  • The Volcano generates in the Land biome on maps 1, 2, and 3.

Food and terrain[]

Food/Terrain name
Appearance
Notes
Berry These berries can spawn independently in random locations, but also can be found in clusters near Berry Bushes usually. Beyond tier 8, berries become inedible.
Berry Bush
Not to be confused with Bushes or Mushroom Bushes

Berry bushes can be found in many random locations, appear as tiny red dots on the minimap, and spawn clusters of berries. They act as a solid object for all animals within tiers 1 to 5, and tiers 6 to 17 can move through them.

Brown Mushroom File:Brown Mushroom-Land-S2.png Only edible by animals from tier 4 and above. When five water pods are fed to a brown mushroom, it will dissolve and reform into multiple berries.
Red mushroom File:Red Mushroom-Land-S2.png Only edible by animals from tier 6 and above, and provides more XP than the brown mushroom. When five water pods are put into a red mushroom, it will also dissolve and reform into berries, like the brown mushroom.
Mushroom Bush It has health, and can be eaten in 9 hits by all animals (other than the Black Dragon and King Dragon which eat it in a single hit). When fed water pods, the mushroom bush will not dissolve, but will produce red and brown mushrooms.
Water Pod Lava-drinking Animals, Pterodactyls, and Bird Monsters cannot drink water, but all other animals can. Water pods will mostly appear around Water Spots, but can also appear alone in random areas.
Water spots Water pods will generate at water spots.
Hiding Hole Large hiding holes are accessible for all animals in the game regardless of tier, and when entered will provide refuge from the outside world.
Small hiding hole Small hiding holes are different to large hiding holes, as they can only be used by animals that are tier 1-6.[note 1]
Hill Hills increase FoV when used, can only be used by certain animals. Refer to the main article for a list of them.
Rock Rocks do not increase FoV, and can only be used by certain hill climbers. Refer to the main article for a list of them.
Lake
Not to be confused with the Poison Lake or Water Spot

Three lakes appear in the Land biome. The lake is a large body of water that hosts multiple other terrain forms, including hills, islands, food sources, etc.

Poison Lake Only one Poison lake will spawn on the whole map. It also has different effects to the regular lake; animals that are in its waters become poisoned over time. Refer to the main article for more information.
Tree Normal trees dot the Land biome. Banana and coconut trees are rarer and found more commonly around lakes.
Coconut These spawn under coconut trees.
Banana These spawn under banana trees.
Beehive This type of terrain can spawn in tree canopies, but are also edible and will give XP after eaten (takes 100 hits from the average animal). Honey Bees will attempt to attack any other animal that touches the hive, and can also hide in it when they aren't occupied.
Bush
Not to be confused with Berry Bushes or Mushroom Bushes

Bushes that are in the Land biome can create raspberries or pears. For a full list of food that spawns in bushes in the Arctic/Desert, refer to the main article.

Mud Per the minimap, there are usually about three mud patches on each side (divided by rivers) on the Land biome. Refer to the main article to see food that is generated in mud.
River Even though these are commonly used by Ocean animals, and their purpose is mostly to be used by aquatic creatures, due to the placing of Rivers on the minimap on maps 1, 2, 4, and 5, they are considered to be a part of the Land biome.
Cave Like Hiding holes, caves are usable by all animals, excluding black dragon and king dragon. They act like one, but if out of air, the player's health bar will slowly be reduced. Also, unlike holes, players can collide with another and predators cannot kill prey once inside one.

Animals[]

Main article: Tiers

Rare animals that spawn in this biome are not listed here. If you are looking for rare animals, refer to the main article.

Tier 1[]

Mouse
The Mouse is the first animal that can be chosen in the Land biome. Its only ability is to climb trees, and does so at a slow pace.

Tier 2[]

Rabbit
The Rabbit is the second animal that spawns in the Land biome. It can move as fast as a Pig in the mud, however it cannot dive in the mud. They can't be tail-bitten, as they do not have a tail, and by pressing W, which creates a hiding-hole that can last for 20 seconds if unused.

Pigeon
The Pigeon is another of the second animal options for the Land biome. It has a flying ability, as when you click W, and keeps flying if you keep holding the key, but slowly stops flying after a matter of time. However, the cooldown time is 8 seconds if on land, but only 4 seconds if on a hill.

Tier 3[]

Mole
The Mole is one of the two tier 3 Land animals that can be chosen in the Land biome. By holding W, it can dig underground, similarly to diving under water. Moles cannot boost when digging.

Chicken
The Chicken is one of the two tier 3 Land animals that can be chosen in the Land biome. Chickens can climb trees and hills, at a slow rate. They also have a sprinting ability like the Shrimp and Desert Rat, but it is a Special Ability too, and can be activated at the user's request.

Tier 4[]

Pig
The Pig is a fourth animal for the land biome, and moves swiftly in mud. It has a 'Stink Cloud' ability, by pressing W, which creates a brown cloud that makes the animal lose health and say "YUCK!". This works on all animals from tier 1-tier 12, and also will affect anyone inside a hiding hole/whirlpool. Pigs can move fast in water, mud, and can dive in both of them.

Woodpecker
The Woodpecker is another fourth animal for the land biome, and has a Fly/Peck ability by pressing W. It can Fly by using the ability on a hill, and can Peck by pressing W on land, causing stunning and slight damage. The peck is a very short-ranged ability.

Tier 5[]

Deer
The Deer is the fifth animal that can be chosen in the Land biome. By holding W, it can dig for food when on dry land. The ability can produce any combination of food, mainly brown mushrooms and berries. Richer pickings are often found in mud.

Tier 6[]

Fox
The Fox is one of the sixth animals that can be chosen in the Land biome. By activating its ability, the Fox can kick animals out of hiding holes, causing them to be stunned and exit the hole, unable to enter for a few seconds. The effect works on all animals within Mouse and Crocodile tier. It can climb trees, but does so at a slow pace.

Hedgehog
The Hedgehog is another one of the sixth animals that can be chosen in the Land biome. By holding the W key, the Hedgehog can puff up and stun other animals with its quills, and cause them to be kept a distance away from it.

Peacock
The Peacock is one of the sixth animals that can be chosen in the Land biome. They can climb hills. On low ground, the Peacock can hypnotise animals; prey will be stunned and pulled towards the Peacock and predators will be pushed away. The effect works on all animals within Rabbit and Cheetah tier.

Tier 7[]

Zebra
The Zebra is one of the seventh animals that can be chosen in the Land Biome. By holding the W key, the Zebra can do a sideways kick. it is an alternative to the Donkey, lengthening the range of the kick to the sides, but decreasing that of the center of the tail. Animals in range are damaged, stunned and pushed back strongly.

Donkey
The Donkey is another one of the seventh animals that can be chosen in the Land Biome. By holding the W key, the Donkey can kick animals that are close enough to its tail, damaging them, stunning them and pushing them back strongly. One advantage that the Donkey has against the Zebra, is the fact that it can move quite fast in the mud, and dive in it. However, after diving the Donkey will move much slower when covered in mud.

File:Macaw-S2.png Macaw
The Macaw is another one of the seventh animals that can be chosen in the Land Biome. The Macaw has two abilities. By holding the W key while on a hill or a tree, the Macaw can disguise itself as a random injured animal (including AIs). Releasing W or being hurt will unveil the Macaw and create CAAAAWWW shockwave around the player that stuns animals. If W is held without being on a hill or in a tree, the player will simply start flying.

Tier 8[]

Cobra
The Cobra is one of the eighth animals to spawn in the Land biome. By pressing W, the Cobra will be able to shoot venom, poisoning animals that aren't immune to poison, and will say, "HISSSSS!" The Cobra is also fast in mud/quicksand and can climb trees.

Giraffe
The Giraffe is one of the eighth animals to spawn in the Land biome. By pressing W, the Giraffe will stomp anyone in front of its path, stunning them for a few seconds and causing damage. It performs 3 stomps with one foot, and a double stomp with both feet at the end of the ability that also knocks back animals.

Tier 9[]

Cheetah
The Cheetah is one of the ninth animals that can be chosen in the Land biome. When its ability is activated, the Cheetah will receive a quick boost, which has a recharge time of approximately 8 seconds. It can also climb on trees.

Gorilla
The Gorilla is another one of the ninth animals that can spawn in the Land biome. It can climb trees and hills, and when one one, can throw a type of food at animals by pressing W, stunning and causing damage for prey. The ability will only work when on a hill/tree.

File:Toucan-S2.png Toucan
The Toucan is also one of the ninth animals within the Land biome. Like the Gorilla, it can climb trees and hills. When holding W, it will fly and land when the player lets go of that key. If the Toucan last flew from a spot containing a source of food, it will throw that food upon landing like the Gorilla.

Tier 10[]

Bear
The Bear is the tenth animal spawning option for the Land Biome. By pressing W, the Bear uses a Claw Slash ability, scratching any animal in front of it and stunning it. The Bear is immune to the Honey Bee's stinger's effects, and can climb hills and trees.

Tiger
The Tiger is the tenth animal spawning option for the Land Biome. By pressing W, the Tiger uses its Ambush Attack ability, giving it a boost and causing it to grab any animal, stun and damage it for a few seconds. If the W key is held, the Tiger will generate a brown-colored bush. They can move fairly fast in water, and can climb hills and trees.

Tier 11[]

Lion
The Lion is the eleventh animal spawning option for the Land Biome. By pressing W, it roars, saying 'ROARRR!' and stunning any animal within its radius. Lions can also climb trees.

Crocodile
The Crocodile is another tier 11 Land-spawning animal. By pressing W, the Crocodile uses its 'Bite Drag' ability, similar to the T-Rex's ability, and stuns and drags any animal in front of it, dragging it from side to side. It can move quickly in water and mud, and can eat carcasses.

Falcon
The Falcon also is another one of the eleventh animal spawning options for the Land Biome. By pressing W, it starts a Dive Attack ability, starting flying up, with a crosshair following below the Falcon. When you click on an area, the crosshair will lock onto that place and it will dive and swoop, stunning if there is an animal where the crosshair was. It also has the ability to climb hills.

Tier 12[]

Rhino
The Rhino is one of the 12th animals that spawns in the Land biome. It can move fast in water bodies, and is able to move fast/dive in mud too. When the Rhino activates its special ability, it will charge with its horn and damage prey, also causing quite a bit of knockback.

File:Eagle-S2.png Eagle
The Eagle is another one of the 12th animals that spawns in the Land biome. It can climb hills and trees. By activating its special ability, it will start flying a short distance above ground. If the Eagle comes into contact with prey, the prey will be carried away into the sky and the Eagle will fly higher. When dropped, prey will receive a slight sliver of damage, be stunned and immobilised for a few seconds.

Tier 13[]

Hippo
The Hippo is one of the 13th animals that spawns in the Land biome. By pressing W, it groans saying 'GROANNNNN!' and stuns any animal within its radius for about 3 seconds. It moves quickly in mud and water, and immune to the river's effect.

Boa Constrictor
The Boa Constrictor is one of the 13th animals that spawns in the Land biome. By pressing W, it suffocates the animal in front of it and drag them side to side like a Crocodile. It moves slowly in water, can climb hills and trees and is able to dive/move fast in mud.

Ostrich
The Ostrich is one of the 13th animals that spawns in the Land biome. By pressing W, it lays an egg that later hatches into a baby ostrich, and if you aim a crosshair at a location, the ostrich babies will immediately follow that Crosshair. If the crosshair is aimed at an animal, it will lock onto the animal, allowing the Ostrich babies to continously follow the animal.

Tier 14[]

Elephant
The Elephant is one of the 14th Land animals. It can move fast in mud, and survive in the Desert without burning periodically. Its special ability is to 'Trunk Slap'; animals will be damaged and recoil slightly as a result of being slapped. It also can damage prey, and food sources, unlike other animals post-Golden Age.

Giant Spider
The Giant Spider is one of the 14th animals that spawns in the Land biome. It is able to climb hills and trees. When you press W, the giant spider will start to spin a web that grows in size. If you press W again, the Giant Spider drops the web. Webs can go over any surface, and the smaller they are, the more transparent. When prey comes into contact with a web, they will be temporarily immobilised until the web wears off. Large prey and inedible low tier animals will not be able to climb on the web, and instead will be pushed back and cannot use their Special Abilities. Also, Giant Spiders with more XP will be able to generate larger webs.

Cassowary
The Cassowary is one of the 14th animals that spawns in the Land biome. By holding W, it can start up a charge and will kick when letting go of W. This charge will cause the cassowary to speed up, and can be easily manoeuvred. It also will not stop charging if damaged by a predator.

Tier 15[]

Dragon
The Dragon is the fifteenth animal spawning option for the Land biome. By pressing W, it creates a single ball of fire, and has a fairly quick cooldown. The Dragon is immune to the Squid's Ink ability, and can swim in lava, and it also immune to the river's effect. It has a passive ability allowing it to fly, meaning the Dragon's movement speed will be consistent over all surfaces/terrains.

File:Trex-S2.png T-REX
The T-Rex is the fifteenth animal spawning option for the Land biome. By pressing W, the T-Rex uses its "Jaw Bite ability, which drags any animal in front of them, causing them to bleed and make meat. It is immune to ink, and can eat carcasses and bones.

The Bigfoot
The Bigfoot is the fifteenth animal spawning option for the Land biome, and also the first to spawn exclusively in the Forest. By pressing, W, it throws a spear, causing any animals to bleed for about 6 seconds. If you hold W, it creates a fire, which can even be created on water. It can be bought in the shop for 30,000 Mope Coins, or you can get it by luck with a slim chance of 1/1000.

Tier 16[]

Dino Monster
The Dino Monster is one of the animals that can be chosen for tier 16 in the Land biome. By pressing W it charges forwards at a fast pace. After damaging them on ground, they are thrown high into the air backwards and receive extra damage when landing back on ground. It is immune to Desert burning.

Bird Monster
The Bird Monster is one of the animals that can be chosen for tier 16 in the Land biome. The Bird Monster has two abilities. By pressing W, it flies and gains a crosshair. When W is pressed again, it will fly down to the crosshair like a Falcon and create a damaging impact. Its second ability is activated by pressing S and causes the Bird Monster to stop, create non-damaging wind currents, shoot electric bolts, and then summon a tornado that homes on animals and fires damaging electric bolts. It runs on energy instead of water, is immune to lava, and immune to Desert burning.

AI[]

Honey Bee
Honey Bees, most commonly referred to as 'Bees', are artificially-controlled creatures that spawn from a Beehive. They are constantly flying, much like the Dragon and Black Dragon, but fly extremely slow over hills and rocks. If another animal touches a Beehive, Honey Bees will come outside of it and attempt to sting that animal, by extending their stinger and lunging backwards at the animal. After having stung, the Honey Bee will lose health periodically for approximately 5 seconds, before attempting to sting again (if it hasn't already died). Honey Bees will also attack the player if attacked.

Frog
The Frog is another AI animal from the Land biome, which spawns and commonly lives at rivers. It has the ability to hop around, which gives a brief increase in speed. Frogs often do this when attacked by a predator. They also presumably have a water bar, and are able to die of thirst if deprived from water. Also, Frogs will automatically dive whenever entering a body of water. This protects them from all damage except for damage delivered via a special ability.

Duck
The Duck/Land Duck is an AI animal in Mope.io that resides in Land lakes. It is mostly identical to Arctic ducks, with the exception of its appearance and biome. While it is inedible to animals that are below tier 6, the Land Duck cannot eat any human-controlled animals. The activity of Land Ducks usually consists of random wandering around the lake it is in, however, it will sprint away when attacked by a predator.

Goose
The Goose is an AI animal in Mope.io that resides in Land lakes, as well as Arctic lakes. It has very similar mechanics to the Land Duck, as it is inedible to animals that are below tier 6 and spends its time moving around lake waters. However, unlike the Land Duck, if the Goose is attacked by a predator it will attack them back by spreading its wings and moving into the predator. By doing this, it will inflict minuscule damage onto the receiver's health bar at a consistently fast pace, and take away some of the receiver's XP. However, as the Goose has an inferior health bar compared to most of its predators, normally non-AI players will outlast the Goose's attack.

Duckling
The Duckling is another AI animal that spawns in lakes, both in Land and Arctic. Unlike the other types of duck, the Duckling will hatch from eggs, and does not spawn independently. Its behaviour is similar to the Land Duck; it sprints away when damaged by a predator. All animals from tiers tier 4 to 17 can eat the Duckling.

Sub-biomes[]

Forest[]

Minimap-forest-S2

The Forest on the minimap (in the red square).

Main article: Forest

The Forest, also referred to as Timberland, is the primary sub-biome within Land, and was added on March 3, 2020. It is distinctively portrayed as a darker green strip in comparison to the rest of the Land biome.

Mope-promo11

The Bigfoot standing on trees in the Forest.

For the most part, it is identical to the rest of Land except it has a great deal more trees in comparison and no hills or rocks. Trees are typically right next to each other to allow animals to walk from tree to tree in real time. As of now, the only animals that will specifically spawn in this sole area every time are the Tarsier, Chukar, Flying Lizard, Kakapo, Swinehoe, Raven, Turkey, and Bigfoot.

Volcano[]

BD2

A Black Dragon on the Volcano.

Main article: Volcano

The Volcano is a biome that generates within the Land biome on maps 1, 2, and 3. It was added on April 9, 2017. On the minimap, it appears as a large brownish circle. It contains dark brownish land, with big lava puddles surrounding the center of the Volcano. The core of the Volcano is an area in which Volcanic-dwelling animals are able to hide, but sometimes the core erupts, causing fireballs to spew out and for the hiding function to be temporarily disabled. Hills, rocks and trees also modestly populate this area. Currently, the Lava Toucan, Phoenix, Land Monster and Black Dragon belong, and will spawn in this biome. Those animals are distinct to the Volcano as they feed on lava in lieu of water.

Gallery[]

History[]

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Trivia[]

  • The Land biome is the first biome that was added to the game, since it covered the whole Map at the time of Mope.io's release.
  • It is the only biome that has a permanent sub-biome on all maps.
  • Out of all tiers, the Land biome has the most amount of tiers where multiple animals in one tier spawn in it.

Footnotes[]

  1. It should be noted that exceptions to this rule include the Cobra, Blackwidow Spider and Giant Spider, all of which are able to use small hiding holes despite being above tier 6.