Species, also known as Rares, are variations of animals that typically have strengthened mechanics, and/or a slightly different appearance that sets them apart from the common version of the animal. As the latter name implies, species are not always obtainable; the more common variant for each animal is more likely to appear on the Upgrade Menu than the rare variant/s. Hence, there is no guarantee of being able to play with a rare animal. The first rares were introduced on June 19, 2018, with various new editions since then.
Technical[]
- An animal that are considered to be a 'species' will have a distinct trait that is not shared by the common animal. It will also have a contrasting appearance (whereas Shop skins are aesthetically different but have the same capabilities as the normal animal).
- The default animal and species will never simultaneously appear on the Upgrade Menu (unlike purchased skins).
- All Rares in a tier are in an isolated star tab on the Upgrade Menu, as well as their respective biome tabs.
- Many rare variants have extra health, and as a result, are harder to kill. The Lioness, Lion Cub, Doe, Momaffie and Girabie are exceptions, all of them with less health than the normal Animal.
- Although most Rares are better than the regular animal, they can have a disadvantage in comparison to the normal animal or other Rares that animal has if any.
- While The Snowman (1/2000), The Snowgirl (1/2000) and The Bigfoot (1/1000) are purchasable in the shop, they are technically their own rare animals. If purchased in the shop for 3K coins, 20K coins and 25K coins respectively they are still rares, but their chance of appearing becomes greater (1/10). It is not guaranteed that they will appear.
List of Species[]
- The rarities of some animals on this list may be unknown. It has been stated by the developers that rarities do not simplify, and are as is.[1]
Pigeon[]
- Main article: Pigeon
Pigeon The Pigeon will be an option 90% of the time, and is grey, with half-black feathers, a white stripe dividing the color on the feathers, and a black beak. Its special ability allows it to fly for a certain amount of time. The Pigeon can climb hills slowly. |
Rare White Dove Also known as the White Pigeon or simply Dove, the White Dove is a pure-white version of the Pigeon that is an option 10% of the time, and is able to fly 25% faster when using its special ability. The White Dove also takes five bites to kill as opposed to three for the normal Pigeon. Coin count = 50 |
Pig[]
- Main article: Pig
Pig The Pig appears 200/250 (80%) times. It has an elongated body, longer and narrower than most animals. The Pig has a round snout, pointy ears, and squiggly tail. Pressing W while hurt, in Mud, or in a Hiding Hole causes the player to produce large brown clouds that gradually damages other players up to tier 12 and slows them down.
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Pinky Pig The Pinky Pig is a 49/250 (19.6%) chance. It looks similar to the Pig, except it's a darker shade of pink. It is 10% bigger, has more health and the fart has bigger range. Coin count = 0 |
Stinky Pig The Stinky Pig is much more dangerous. It is a 1/250, (0.4%) chance, 20% larger, can dive in Mud, and can fart anywhere. Also, its fart does more damage and even out of the Fart cloud, the Stink lingers for longer than the regular Pig's stink does. The same physical Pig's appearance applies with the Stinky Pig, aside from its more light-pink skin color in comparison. Coin count = 50 |
Deer[]
- Main article: Deer
Deer The Deer has a 237/300 (79%) chance of selection. It has a yellow brown body with a bushy tail, and antlers. Its ears are black. When holding W , the Deer can dig up food, producing various different food sources such as berries, mushrooms, water drops, and more (richer pickings can be found if the Deer digs in a mud patch, or near a water source).
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Doe The Doe has a 60/300 (20%) chance of selection. It has a darker brown body and has no antlers. The Doe has the same special ability as the Deer, but has the advantage of being able to climb on hills, and has a stronger health bar, taking approximately five hits to be killed rather than three. Coin count = 0 |
Marsh Deer The Marsh Deer has a 3/300 (1%) chance of being selectable. It resembles the Doe but has light brown antlers, duller fur, and an additional black stripe on its snout. It is capable of using hills and rocks, has an equivalent health bar to the Doe, and has the same special ability as the Deer. Coin count = 0 |
Reindeer[]
- Main article: Reindeer
Reindeer The Reindeer had a 299/300 (99.67%) chance of appearing on release, but its exact current rarity is unknown. It has a dark brown body, with antlers that are tanned, and a short fluffy tail; similar in many ways to its Land counterpart the Deer. The Reindeer is able to control its movement on ice patches, and can dig up food by holding W (also like the Deer, more XP-fulfilling food will be found near water spots).
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Musk Deer The Musk Deer had a 1/300 (0.33%) chance of appearing, but its exact current rarity is unknown. It has a lighter-colored body, lacks antlers, and two noticeably jutting-out sharp white teeth on its mouth. The Musk Deer is able to walk over hills and rocks, has a higher health bar (takes five hits to kill instead of three), has a considerably faster moving speed, increased bite damage to prey, and has the same special ability as the Reindeer of digging up food by holding W . Coin count = 0
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Swinehoe[]
- Main article: Swinehoe
Swinehoe The Swinehoe has a 90/100 (90%) chance of being selectable. is a bright blue bird with a periwinkle streak, red wattles, and fashionable tail feathers. The Swinehoe can climb hills. It has two abilities initiated by holding W : It can charge forwards as a speed boost on the ground or fly for a short duration from hills.
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Golden Pheasant The Golden Pheasant has a 10/100 (10%) chance of replacing the Swinehoe on the Upgrade Menu. It is a yellow orange bird with red wings tipped in light violet, creme wattles, and black marks on its neck. The Golden Pheasant has 3 more hp than the Swinehoe. Coin count = 0. |
Donkey[]
- Main article: Donkey
Donkey The Donkey has a 699/700 (99.86%) chance of appearing on the upgrade menu. It has light brown fur, with a darker furry mane on its head, a long slender head and snout, and a long tail that sticks out. It is able to move fast on mud, and dive in it. When the player presses W , it will kick with its legs, stunning the victim and damaging them (it will damage both predators and prey of the Donkey).
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Jackass The Jackass has a 1/700 (0.14%) chance of appearing. It has dark gray fur, and a deep black mane that also extends behind its large ears. The Jackass can grow to be very large, much more so than the regular Donkey. It is also able to move fast/dive in mud, but has a much stronger health bar, taking about 2x more hits to kill than the regular Donkey. Another passive ability that is exclusive to the Jackass is the 'Mad Donkey', which when activated by "keeping your cursor close to your animal while boosting," will cause the Jackass to contort its face, and stun any animal that comes into contact with it (this will also hurt prey). The Jackass has the same special ability as the Donkey, but it inflicts superior stunning time and damage. Coin count = 300 |
Macaw[]
- Main article: Macaw
Note that the Pakistani Macaw is detailed in the section below.
Red Macaw The Red Macaw, or just Macaw, has a 9/10 chance of appearing on the upgrade menu. It has a red body, with red wings that have a yellow strip before blue feathers at the end. Its tail feathers also have a blue stripes, and the Macaw's eyes have white rings around them. The Macaw has two abilities: It can disguise as multiple different animals on a hill, and can fly two seconds longer than the Blue Macaw on a tree or low ground. |
Blue Macaw The Blue Macaw has completely blue feathers, a black beak, and green around its face. It is rarer than the Red Macaw, being a 1/10 chance. It flies 10% faster, has more possible disguises, and has a superior health bar. Coin count = 0 |
Giraffe[]
- Main article: Giraffe
Giraffe The giraffe has a 415/500 (83%) chance of appearing on the upgrade menu. The giraffe has a rich yellow fur with many detailed brown spots all over its body. Its head has pointed ears with a brown bunch of fur going down the middle of its head. The Giraffe has two long horns ending in slight amounts of fur. It also has a long extending snout, and a tail with fur on the end. |
Momaffie The Momaffie is a 50/500 (10%) chance, and is essentially identical to the normal Giraffe, but everything yellow on the Giraffe is white on the Momaffie. It moves considerably faster than the normal Giraffe and is smaller in size. Its ability is 50% faster than the Giraffe's. The Momaffie can also spawn with an AI Girabie, known as Momaffe Family, which is a 25/500 (5%) chance. Coin count = 60 (single), 75 (family) |
Girabie The Girabie is a 10/500 (2%) chance and is mostly identical in appearance to the Momaffie but the brown patterns are lighter, the snout is thicker, and the ears are smaller. Its overall size is smaller than the Momaffie, the smallest of the 3. The Girabie has a lower healthbar, being 1 HP lower, making it more easy to kill. Coin count = 60 |
Toucan[]
- Main article: Toucan
Note that the Pakistani Toucan is detailed in the section below.
Toco Toucan The Toco Toucan is the most common species of Toucan; there is a 99% chance of receiving it. It has an orange beak with a black tip, a white torso, white tail-feathers and orange eye-rings. It has no exclusive features and is a generic, balanced Toucan. |
Choco Toucan The Choco Toucan has a 75% chance of appearing, and also mostly has black feathers. It has a yellow beak with a black sides, a yellow torso, and yellow tail feathers. Its perk is that its ability cooldown reloads 15% faster. Coin count = 0 |
Keel-Billed Toucan There is a 50% chance of spawning as the Keel-Billed Toucan. It has a very elaborate green beak, with a purple tip, orange marks, and a blue fringe near the start of the beak. Its underside and tail stripe are yellow. The Keel-Billed Toucan is able to fly for three extra seconds with its special ability before having to land. Coin count = 0 |
Fiery Toucan The Fiery Toucan has a 25% chance of appearing. It has black body-feathers, with a yellow-orange torso, and a yellow-orange stripe near its tail feathers. The beak starts with yellow, leading to orange. It also has prominent red eye rings. It is able to fly 15% faster than other Toucans. Coin count = 0 |
Lava Toucan There is a 1% chance to spawn as the Lava Toucan, which also has a black body, with red-orange torso, a stripe colored red, a black beak, and red circles around its eyes. Unlike other Toucans, it is immune to lava, has 25% more health (takes five hits to kill), and can also throw fireballs via its special ability. It also will shoot lava when pressing S instead of water. Coin count = 50
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Cheetah[]
- Main article: Cheetah
Cheetah The Cheetah has a 240/250 (96%) chance of appearing on the upgrade menu. It is pale gold and peach, with spots on its body. It has a long striped tail, and stripes lining the muzzle. The Cheetah is the most average version, being able to speed boost, and dive. However, all of the Cheetah's variants are 10% slower than it. |
Jaguar The Jaguar is a variant of the Cheetah that is a light orange, with different markings that almost look similar to eyes. Its ears have more fluff. The Jaguar, unlike the Cheetah, is additionally able to climb on hills. There is a 5/250 (2%) chance of getting the Jaguar. Coin count = 0 |
Leopard The Leopard is a greenish-yellow variant of the Cheetah, with horse-shoe markings all over its body. It is able to climb hills, and also has a longer diving time. There is a 4/250 (1.6%) chance of receiving the Leopard. Coin count = 0 |
Black Panther The Black Panther has black fur, with black spots similar to those of the Jaguar's. There is a 1/250 (0.4%) chance that the Black Panther will be chosen on the upgrade menu. It is able to climb hills, has longer diving time and moves faster in mud. Coin count = 50 |
Pufferfish[]
- Main article: Pufferfish
Pufferfish The Pufferfish has an 83.34% chance of being choosable on the upgrade menu. It has a brown, ovallish body, with two lighter brown stripes on both sides underneath its fins, and spikes all over its body. The Pufferfish's special ability, when activated, will hurt the victim and stun them for about a second. |
Yellow Pufferfish The Yellow Pufferfish has a 16.5% chance of appearing. It is phsycially identical to the Pufferfish, except it is yellow, and has white stripes down the sides of its body. It also has the same special ability as the Pufferfish, except the Yellow Pufferfish's also causes bleeding, making the victim unable to move for a few more seconds. Coin count = 0 |
Demon Fish The Demon Fish has a 0.16% chance of appearing. It has a purple/magenta body, glaring black eyes, two sharp teeth, and much more prominent spikes. When touched by another animal, the Demon Fish will cause it to be stunned and damaged slightly. When activating its special ability, the Demon Fish inflicts considerably more damage than the Yellow and regular Pufferfish, and its ability will not deactivate if hurt by a predator, unlike the other two. It will also cause bleeding when eaten. Coin count = 50 |
Tiger[]
- Main article: Tiger
Tiger The Tiger is the simpler version; it has orange/black striped fur, but its exact rarity in comparison to the White Tiger is unknown. Its Special Ability enables the Tiger to leap forwards while saying "ROAR!" in Chat, pulling on both prey and predator while dealing damage. Additionally, holding W while standing still will create a Bush;this Bush will despawn after a while.
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White Tiger The White Tiger is the only species of Tiger currently. Its rarity has not been confirmed by the developers. The White Tiger, as its name implies, has white and black fur instead of orange and black, and also has a superior health bar. It also has a higher health bar, a faster ability recharge, and a bigger leap. Coin count = 60 |
Lion subspecies[]
Lion[]
- Main article: Lion
The Lion has 10 different skin differences; 3 regular color, 3 white, 3 black, and a black-maned variety. There are also two other species called the Lion Cub and Lioness, all of which also have the aforementioned skin differences too. All Lions have the same 'Roar' ability, and are able to climb on trees.
Lion The Lion has a yellow body, with a furry brown mane, and a dark-ish muzzle. There is an 800/1000 (80%) chance of receiving it as an option on the upgrade menu. The Lion has a damaging roar that stuns animals in the radius and slightly hurts prey. It is immune to desert burning. |
Black-Maned Lion The Black-Maned Lion has a 14/1000 (1.4%) chance of appearing. It is physically identical to the regular Lion, except (as the name implies) it has a black mane and darker fur. Also unlike the regular Lion, its 'roar' ability will damage predators, and is able to move fast in water that is not the ocean. It is the largest Lion species. Coin count = 50 |
White Lion There is a 5/1000 (0.5%) chance of receiving the White Lion. The White Lion's body is mostly colored off white, with the exception of its eyes and nose. The mane fur and tail-fur is a shade of ivory. It is able to climb on hills, can damage predators with its 5% increased roar radius, and is slightly faster. Coin count = 50 |
Black Lion The Black Lion has a 1/1000 (0.1%) chance of appearing. It has a completely black body, with the mane fur being a darker black. Its pink nose is noticeable. The Black Lion is able to damage predators with its ability, but can climb hills and rocks, and is slightly faster. It has more health than a normal Lion. Coin count = 50 |
Lioness[]
- Main article: Lioness
Lioness There is a 120/1000 (12%) chance of receiving the Lioness. The Lioness is yellow, with short fur, that becomes slightly larger at its head. Unlike the Lion, the Lioness has no mane, and its ears are lower down on its face. The Lioness has the same abilities as the regular Lion, but is able to move extremely fast. However, as compensation, it has an inferior health bar. By standing still, the Lioness is able to camouflage by turning invisible. |
White Lioness The White Lioness has a (5/120)/1000 (0.42%) chance of being selected if the normal Lioness is achieved. It is a ivory-colored version of the Lioness, and has the same features as it. However, the White Lioness can additionally climb on hills. Coin count = 50 |
Black Lioness The Black Lioness has a (1/120)/1000 (0.08%)chance of being selected if the normal Lioness is achieved. It is a black-colored version of the Lioness, and has the same features as it. However, it is also able to climb both hills and rocks. Coin count = 50 |
Lion Cub[]
- Main article: Lion Cub
Lion Cub The Lion Cub has a 60/1000 (6%) chance of appearing. Lion Cubs are much smaller compared to the Lion, with round semi-circle ears, large eyes, and yellow fur. It can climb trees, and also is able to roar, but the ability has a much smaller diameter. The Lion Cub also has very low health, taking an average of two bites to be killed by a predator. Lion Cubs also do 40% less damage when biting prey. |
White Lion Cub The White Lion Cub has a (5/60)/1000 (0.84%) chance of being selected if the normal Lion Cub is achieved. It is identical physically and mechanically to the Lion Cub, except it has ivory fur instead of yellow. However, it is also able to climb hills. Coin count = 50 |
Black Lion Cub The Black Lion Cub has a (1/60)/1000 (0.16%) chance of being selected if the normal Lion Cub is achieved. It is also physically and mechanically identical to the Lion Cub, save for its black fur. Also, it can climb on hills, rocks, and can camouflage. Coin count = 50 |
Falcon[]
- Main article: Falcon
Falcon The Falcon has a 3949/4000 (98.725%) chance of appearing. It is a gray feathered bird with a yellow beak tipped with black. It can climb hills (but not trees), and can fly in the air with its Special Ability. While flying it gains a crosshair, and pressing W will cause the Falcon to swoop at a very fast speed to wherever the crosshair is, stunning and damaging any prey it comes into contact with. |
Predator Falcon The Predator Falcon has a 50/4000 (1.25%) chance of appearing on the upgrade menu. It is a blue-gray version of the Falcon, with white eyebrows and less black on its beak. It has more health[note 1] and deals more damage with its dive. Coin count = 50 |
Shaheen Falcon The Shaheen Falcon has a 1/4000 (0.025%) chance of replacing the Falcon on the upgrade menu. It is white with black feather tips and shaggier feathers. It has more health than the Predator Falcon,[note 1] increased flight duration, and can inflict even more damage. The Shaheen Falcon is considered a Pakistani Animal, despite this not being reflected in its appearance.[note 2] Coin count = 400 |
Eagle[]
- Main article: Eagle
Bald Eagle The Bald Eagle has a 4970/5000 (99.4%) chance of being selected. It is a brown-feathered eagle with a white head, white-tipped tail feathers, a canary-yellow beak and round black eyes. The Eagle can climb hills and trees. It is able to pick up prey with its special ability, and will fly upon colliding with a predator. |
Golden Eagle There is a 28/5000 (0.56%) chance of obtaining the Golden Eagle. It has browner feathers, all over its body in contrast to the Bald Eagle. Its beak is yellow, but has a splash of black on the tip of it. It can climb the same terrain the Eagle can. The Golden Eagle's extra perk is that it is able to pick up any animal up to tier 16 (Monster Tier), and drop them. It also has extra health, and takes eight hits to kill instead of five. Coin count = 50/75 |
Shahbaz There is a 1/5000 (0.02%) chance of obtaining the Shahbaz, a Pakistani species[note 3] of the Eagle. It has burgundy, curled feathers that give it a bulky appearance and a dull pink beak. The Shahbaz can climb on hills, rocks, and when pressing W , will start flying and can pick up every animal except for the King Dragon (unlike the Golden Eagle, which is limited to Monster tier) and drop them. It also has a higher health bar than the regular Eagle. Coin count = 400
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Golden Shahbaz There is a 1/5000 (0.02%) chance of obtaining the Golden Shahbaz, a stronger Pakistani form[note 3] of the Shahbaz. It resembles the Golden Eagle, albeit a richer brown with spikier feathers outlined in a lighter yellow. The Golden Shahbaz also is able to use hills and has the same flying ability as the Shahbaz, except with no limits; it can pick up and drop all animals in Mope.io including the King Dragon(from behind). It can also fly for 14 seconds; longer than any of Eagles, and has extra health(6 hp). Coin count = 500 |
Rhino[]
- Main article: Rhino
Rhino The Rhino has a 994/1000 (99.4%) chance of appearing. It has a gray muscular body, with short ears and a short pointy tail. Near its round black eyes, the Rhino has two beige horns. It is able to move fast/dive in mud, and water, and when pressing W , will charge and damage prey that is hit by the horn.
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White Rhino The White Rhino has an 4/1000 (0.4%) chance of appearing. It has a white body, with dark-white ears, and two beige horns. The White Rhino has the same mechanical traits as the regular Rhino, except when boosting, it can move extremely fast, and when charging with its special ability, will inflict high amounts of damage to both prey and predators. The White Rhino charges slightly faster compared to the other two Rhinos. Coin count = 50 |
Black Rhino The Black Rhino has a 2/1000 (0.2%) chance of appearing. It has a black body, with even darker ears, and two gray horns. Its eyes are narrowed. The Black Rhino has the same mechanical traits as the regular Rhino, except when boosting, it can move extremely fast, and when charging with its special ability, will inflict high amounts of damage to both prey and predators. The Black Rhino can deal more damage than the White Rhino, but isn't as fast as it. Coin count = 50 |
Markhor[]
- Main article: Markhor
Markhor The Markhor has a 600/700 (85.7%) chance of being selected, and surprisingly, both it and the Big Goat are rares. It has light gray tufted fur, a small bushy tail, spiralling horns on its head which is a lighter color of gray/white. Markhors are able to climb on hills, rocks, and can exist in the Land and Ocean biomes without experiencing debuff. The Markhor's special ability has two effects; when standing on a hill or rock, a crosshair will appear. By clicking on a certain location on the player's screen, the Markhor will jump to wherever that crosshair has been placed (although it is considered to be a flying animal when this effect is in action). The second effect is, when the Markhor is standing on low ground, it will rear back and ram into prey, causing them to be thrown away and bleed when falling to the ground for approximately 4-5 seconds (this works on animals that are from tier 11 and below). Coin count = 0 |
Big Goat The Big Goat has a 15/700 (2.14%) chance of being selectable, and is rarer than the Markhor. The Big Goat has a strikingly similar appearance to the Markhor, with the exception of its khaki-brown fur, and horns that curl outwards a lot more, rather than closely-compacted spiraling horns. The Big Goat has the same passive abilities as the Markhor, but it is additionally able to exist in the Desert without burning. It also has the same special abilities, except the Big Goat can jump 50% further from hills, and its ramming ability can deal 25% more damage, and is effective on animals up to Apex Tier. Coin count = 300/400 |
White Giraffe[]
- Main article: White Giraffe
White Giraffe The White Giraffe is a possible animal for its tier. It is similar to both the Girabie and Momaffie in appearance, with a 20/700 (2.85%) rarity. However, the patterns on its body are darker and the overall size larger. Its ability is similar to the Giraffe's, but inflicts 15% more damage. The White Giraffe can also spawn with a family, with a chance of 5/700 (0.71%) consisting in an AI Momaffe and Girabie: If either one of the Momaffie or Girabie dies, it inflicts more damage and has an angry expression. If both die, it inflicts even more damage and the White Giraffe loses the ability to heal naturally, along with an angrier expression. Coin count = 100 (single), 300 (family) |
The Yeti[]
- Main article: The Yeti
The Yeti The Yeti is a large humanoid with white fur, furry ears, a rock-blue face, and two fangs that look to be an underbite. It has a 575/600 (95.83%) chance of appearing, and is able to climb on hills, move fast on ice, water, and doesn't burn when in the Land or Ocean biome. When pressing W , the Yeti will roar and create a temporary freezing circle that damages and stuns animals. Snowballs will be launched simultaneously, which inflict further damage and stunning.
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Aqua Yeti The Aqua Yeti has a 25/600 (4.17%) chance of appearing, and has a similar appearance to the Yeti except that its face is cyan color, as is its fur. The Aqua Yeti also has the same special and passive abilities, except when an animal comes into contact with snowballs from its ability, they will become an ice statue which freezes them in place (except for Black Dragon and King Dragon) and takes a sliver of health away in brief increments, overall up to 6-7 seconds. Coin count = 50 |
Black Dragon[]
- Main articles: Black Dragon and King Dragon
Black Dragon The Black Dragon can appear 999/1000 (99.9%) times on the ugrade menu. It is a large dragon, with a black body, orange bat-wings and a pointy tail. It can fly over everything and drinks lava, which drains outside of a certain radius from the Volcano. It is able to shoot out two fireballs by pressing W , which becomes three if the Black Dragon gains 20 million XP.
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King Dragon The King Dragon is a rarer variety of the Black Dragon. There is a 1/1000 (0.1%) chance of it appearing on the upgrade menu instead of the Black Dragon, however, it also can be obtained by killing all tier 15 and tier 16 animals (Apex and Monster; excluding the The Bigfoot, Snowman and Snowgirl), as well as another Black Dragon. It has a slightly contrasting appearance compared to the Black Dragon, having a more prominent spine and larger, brighter orange wings. The King Dragon's tail is also longer, and its eyes are bared with red outlines. When pressing W , the King Dragon will exhale a fire-stream, which has many more flames. It can also tail-slap by pressing S , which deals lethal damage. Coin count ≈ 40
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Pakistani Animals[]
Pakistani animals are a specific type of rare birds in Mope.io. All of them, with the exception of the Shahbaz varieties[note 3] and Shaheen Falcon[note 2] and have a distinct green and white color scheme that is based on the flag of Pakistan (hence the name). The Pakistani Macaw, Toucan and Vulture have a 1/3000 (0.033%) chance of being selected instead of their common counterparts.
Pakistani Macaw The Pakistani Macaw has a dark green body, with white circles around its eyes, a feathery tail and wings that hide the Pakistan flag's crescent-logo, which can be seen when the Pakistan Macaw flies. It is able to climb on trees, hills, has two special abilities: fly by holding W on low ground or on a tree, which is a lot faster than the regular Macaw, and disguise by holding W on hills. The disguises available to the Pakistan Macaw are not limited, as it can disguise as any animal in the game. Coin count = 300
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Pakistan Toucan The Pakistani Toucan has a dark green body, with a medium-sized tail, orange and blue circles around its eyes, an orange beak with black spots on the end of it, and the Pakistan flag's crescent logo underneath its wings. The Pakistan Toucan is immune to lava, can climb on trees, hills, and has the ability to fly by holding W . Upon landing (if takeoff started at a fruit tree/bush), it will throw a resource, and is able to throw all resources that a regular Toucan can with the addition of water drops and fire. Coin count = 300
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Pakistani Vulture The Pakistani Vulture has a dark green body, with green feathers, a barely-visible tail, a white head, a dark green beak and the Pakistan flag's crescent logo that is also hidden under its wings. The Pakistani Vulture is able to climb on hills, rocks, and when pressing W , it can pick up a carcass and all (except for Black and King Dragon) living animals and drop them after a few seconds, unlike the regular Vulture. Coin count = 300
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Gallery[]
History[]
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Criticism[]
The Mope.io community harshly criticized the rare buff on March 12, 2020. KOA stated that "Wild Mope [was being] integrated in the FFA as the rare animals," to make up for the removal of the Game Modes and Wild Mope in particular.[2] The main source of criticism was abilities being too powerful for, specifically for the Golden Eagle, White/Black Rhino, Aqua Yeti, and Jackass. It was argued that said rares ruined the concept of the food-chain as apexes (especially the Black Dragon) would be easily outmatched against a group of them,[3] which was more common due to their rarities being decreased. Backlash related to the decreased rarity continued,[4][5] until KOA decreased the rarities in April and August 2020; nerfing the Golden Eagle and rare Rhinos, satisfying most of the community.
Trivia[]
- The White Rhino was the first Rhino variant to be added, the Black Rhino was added much later.
- Interestingly, the White Rhino was rarer than the Black Rhino. But after an update on the chance of both variants, now the Black Rhino is rarer than the White Rhino.
- The King Dragon and Markhor are the only species that has its own separate skins in the Store.
Footnotes[]
References[]
- ↑ Mope.io Official Discord, #mopeio channel (March 12, 2020). Discord. Retrieved on June 14, 2022. Archived on June 14, 2022.
- ↑ King Of Agario - YouTube community post (2020). YouTube. Retrieved on July 15, 2020.
- ↑ Rares are too OP; ways to nerf them (April 6, 2020). Reddit. Retrieved on July 8, 2022.
- ↑ Mope.io Suggestions 5/25/2020 (May 25, 2020). Reddit. Retrieved on July 8, 2022.
- ↑ Suggestion on Nerfing Geagles and rare rhinos. (March 14, 2020). Reddit. Retrieved on July 8, 2022.
Notes[]
- ↑ 1.0 1.1 Due to a bug, both the Predator and Shaheen Falcon have the same health as the Falcon. The Shaheen Falcon is supposed to have more health than the Predator Falcon.
- ↑ 2.0 2.1 The Shaheen Falcon was confirmed to be a Pakistani animal in the July 30, 2021 changelog entry.
- ↑ 3.0 3.1 3.2 The Shahbaz species were confirmed to be Pakistani animals in January 2, 2021 changelog entry.