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Not to be confused with: Passive Abilities, Effects

This page lists all the Special Abilities in Mope.io. These abilities require the pressing, holding or releasing of right-click or W for it to activate, with the exception of the King Dragon's Tail Slap being activated with the S key. To deactivate any ability that is not instant-use and has a prolonged effect, W must be pressed again. Unless otherwise stated, most of these abilities only require pressing W once for the full effect to work. They serve as advantages in the game allowing players to use a certain effect that will in turn, either assist the levelling-up process, or by means of self-defense. Typically, all abilities except for slide on ice have a re-charge time, meaning that there will be limits to when they can be used.

Certain animals have special abilities that have different effects under certain conditions, and as such may be listed under multiple sections. For example, the Raven can fly if it is standing on a hill or tree, while it will create a Loud Caw when on low ground. Note that Tier 1 animals have no Special Abilities, but they have Passive Abilities.

Claw Slash[]

Slash-Claw

Claw Slash; Bear Attack


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When used, the animal using it will slash with one (or both in the Sabertooth Tiger’s case) of its arms in a small radius in the rightmost-front (or both sides in the Sabertooth Tiger’s case) of the animal. If it comes into contact with another animal, the animal will be stunned (it also moderately damages prey).

The Sabertooth Tiger's claw slash will use both arms to create two slashes rather than one. Prey will be stunned for 2 seconds and predators for 4.5, and prey will also have its Health Bar reduced by a significant amount.


USED BY: Bear-S2/GobiBear-S2/PolarBear-S2/SabertoothTiger-S2


EXAMPLES:

Dig Hole[]

Dig

Dig Hole


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When activated, the animal using it will dig a small hiding hole, which can be used by any animal from tier 1 through to tier 6, as well as the Cobra, Giant Spider and Blackwidow Spider. The hole will last as long as an animal is in it, but once no animal is hiding in it, it'll last for 20 seconds. The hole itself can be dug anywhere that isn't in an area of water.


USED BY: Rabbit-S2/ArcticHare-S2


EXAMPLES:

Pull From Hole[]

Dig

Pull from Hole


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When used inside a hiding hole, a maximum of two animals will be forcibly ejected from the hole and stunned, causing them to say "Woah!" in Chat (the effects listed above will only work on animals that are within tier 1 to tier 9). Any animals pulled from the hole will be unable to enter it for a few seconds. Note that this ability only works when the Fox or Arctic Fox themselves is inside a hiding hole of some sort.


USED BY: Fox-S2/ArcticFox-S2


EXAMPLES:

Hide in Shell[]

Hide

Hide in Shell


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used, the animal will retreat into a shell (the Crab will cover a conch-like shell over itself while the turtle will retract its head and flippers inside its own body's shell). While hiding in their shells, the damage and XP loss taken by the animal is reduced by 70%. However, the animal’s speed will also be reduced by 50% for the entire length of the ability. This ability can only be used on dry-land, and hills or rocks.


USED BY: Crab-S2/Turtle-S2


EXAMPLES:

Squirt Ink[]

Ink

Squirt Ink


HOW TO ACTIVATE: Press W or right-click (for Squid-S2); release W or right-click after having held it (for Octopus-S2)


DESCRIPTION: When the Squid is injured, it can squirt ink, stunning all tier 14 and below animals that come in contact with it for five seconds. The Octopus can use this ability but only when animals bite it in its disguised form. Prey of the animal that squirted the ink will be injured slightly if they touch the ink.


USED BY: Squid-S2/Octopus-S2


EXAMPLES:

Dig[]

Dig

Dig


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used, the animal will leave a muddy trail that certain animals can dive in, though the trail fades eventually. The Mole has more air than the Meerkat, and as such can use this ability for longer than the latter.


USED BY: Mole-S2/Meerkat-S2


EXAMPLES:

Glide[]

Not to be confused with: Fly, Jump High
Dig

Glide


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When activated, the animal will glide swiftly in one direction for a short period of time. It's similar to Flying, but shorter and fixed to a specific direction.


USED BY: FlyingLizard


EXAMPLES:

Electric Shock[]

Shock

Electric Shock


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When activated, the animal will cause a circular area of electricity to appear, stunning players who are physically inside the radius. It does an small-moderate amount of damage to both prey and predators, and stuns for a short time. It can also be used by diving, and releasing the W key to resurface; the Stingray will use the electrick shock when emerging. It has a 9.5 second cooldown, and will not affect diving animals. Killing an animal with the shock ability will turn it into pieces of meat.


USED BY: Stingray-S2


EXAMPLES:
NoImage2

Bite Drag[]

Bite

Bite Drag


HOW TO ACTIVATE:


DESCRIPTION: When used, the Crocodile will pull around any creature that touches the chomp texture. While dragging, the Crocodile itself will move very slowly, and inflict stunning onto the dragged animal, and damage if it is prey. The ability can be ended early by pressing W again.


USED BY: Crocodile-S2


EXAMPLES:

Roll Snow[]

Roll-RollSnowball

Roll Snow


HOW TO ACTIVATE:


DESCRIPTION: A snowball will be projected from the Mammoth upon ability's usage, that grows larger the farther it rolls. The snowball freezes any animal on impact, freezing longer depending on how far it has rolled. It does a moderate amount of damage to prey, and a very small amount of damage to predators.


USED BY: Mammoth-S2


EXAMPLES:
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Fire[]

Not to be confused with: Campfire
Fireball

Fire; Shoot Fire; Fire Stream


HOW TO ACTIVATE:


DESCRIPTION: This ability differs for each animal that has it. The fire that comes from it will damage on impact and light the animal that it touches on fire (prey will be damaged more than predators), draining both health and water bars of whoever is lit on fire. For the Dragon, it can shoot a single short-ranged fireball, while the Black Dragon can shoot 2-3 fireballs. Meanwhile, the King Dragon can shoot a whole fire-stream.


USED BY: Dragon-S2/Black Dragon-S2/King Dragon-S2


EXAMPLES:

Kick[]

Kick

Kick, Back Kick


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: This ability differs for each animal that has it. While the effect of stunning and damaging is similar for both animals, the Donkey's kick comes straight from behind, while the Zebra's kick is angled south-east and south-west. The kick itself inflicts physical force, stunning and damaging both predator and prey (though the latter more severely).


USED BY: Donkey-S2/Zebra-S2


EXAMPLES:

Inflate[]

Puff

Inflate


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used, the Pufferfish doubles in size, and its spikes become more apparent. Upon contact, any other animal aside from other Pufferfishes will be stunned and damaged, including predators. The Pufferfish can only stay in its enlarged form for 8 seconds, after which, it will shoot out a water drop stream.


USED BY: Pufferfish-S2


EXAMPLES:

Charge[]

Not to be confused with: Gores

Charge; Charge and Kick


HOW TO ACTIVATE: Hold W or right-click for Turkey-S2/Cassowary-S2; press W or right-click for Muskox-S2/Warthog-S2/Swordfish-S2/Rhino-S2/Dino Monster-S2


DESCRIPTION: This ability differs slightly for each animal that has it. The simplified concept starts with the animal accelerating, and when they make contact with another animal, that animal will be stunned and damaged even if it is a predator (though more for prey). Charges also inflict quite a bit of knockback. The Rhino, Swordfish, Warthog and Muskox's ability only requires tapping W once; then these animals will charge forward until either hitting a creature or the charge ending by itself.

For the Cassowary and Turkey, they must hold down W and release it when ready; causing them to charge while still having full maneuvering capabilities, and then kick whichever animal is in front of them after releasing W, knocking the animal back, stunning it and inflicting some damage.

Meanwhile, the Dino Monster's ability is called "Charge and Kick" charge has two effects: the charge, which when used on another animal, will inflict damage. Then, at the end of the Dino Monster's charge, the victim will be tossed into the air and lose extra health on impact. When these animals charge, their features will change, namely faces as they frown.


USED BY: Muskox-S2/Warthog-S2/Swordfish-S2/Turkey-S2/Rhino-S2/Cassowary-S2/Dino Monster-S2


EXAMPLES:

Trunk Hit[]

Trunk Hit

Trunk Hit


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When used, the Elephant will lash out with their trunk, stunning and damaging whatever creature was hit by it, and being forcefully pushed back (this affect includes the Elephant's predators). Unlike all other special abilities, the Trunk Hit can also affect the health bar of food sources. Not to mention it can kill Honey Bees, Frogs and Ducks in a single shot.


USED BY: Elephant-S2


EXAMPLES:

Whirlpool[]

Not to be confused with: the Whirlpool terrain-form
Whirlpool-ability

Whirlpool


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When used, a water "whirlpool" that sucks in, stuns and damaged nearby animals will be created. The Kraken's whirlpool will only suck in its prey and certain food sources, unlike the Sea Monster's whirlpool which sucks in its predators and equivalents along with prey and food sources. The Sea Monster's whirlpool also has a larger radius and duration, and makes the Sea Monster and any other animals stuck inside appear to be diving when it is used. Food sources that get sucked into the Sea Monster’s whirlpool also get their sizes significantly reduced for the entire duration of the whirlpool.


USED BY: Kraken-S2/SeaMonster-S2


EXAMPLES:

Disguise[]

Not to be confused with: Invisibility
Disguise

Disguise; Mimic Animals


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: Though what each animal can disguise at differs, when using the disguise ability, movement speed will be slower. The Yeti, Snowman and Snowgirl each can disguise as a snowball; the Macaw can disguise as any animal at random from tier 1 to tier 14 (while its species have other disguises; the Octopus can disguise as a range of different animals, even some AIs. While the snowball ruse is indistinguishable from real snowballs, Macaw and Octopi disguises are usually easy to recognise as the animal will move strangely and never have a full health bar; Macaw disguises also are nameless. When releasing W and stopping the disguise, each of the cited animals will perform another ability. See here for a list of Macaw disguises, and refer to this article for a list of Octopus disguises.

The Blackwidow Spider can also disguise; if it is spinning a web whilst standing on a rock or underneath a bush, it will become almost invisible, although if a player looks hard enough, it can still be seen.


USED BY: Macaw-S2/Octopus-S2/BlackwidowSpider-S2Yeti-S2/NewSnowman/The Snowgirl


EXAMPLES:

Tail Slap[]

Tail Hit

Tail Slap


HOW TO ACTIVATE: Press W or right-click for BlueWhale-S2; Press S for King Dragon-S2


DESCRIPTION: When used, the Blue Whale and King Dragon will slap with their tail, creating knockback and inflicting stunning and damage on whatever animal is in the required vicinity. The King Dragon's tail slap ability can kill all non-tier 16 animals instantly provided they are close by, and reducing the Monster tier animals' health bar to half. Meanwhile the Blue Whale's slap inflicts only a bite's worth of damage but is superior in propelling the affected animal and/or food source backwards.


USED BY: BlueWhale-S2/King Dragon-S2


EXAMPLES:
NoImage2

Slide On Ice[]

Not to be confused with: the passive ability of Grip on Ice
Slide

Slide on Ice


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used on patches of ice, the animal will slide. This will cause the animal to move 1.7 times faster than animals with grip, though it is hard to turn when using. Due to only being used on ice, it technically has no cooldown.


USED BY: Penguin-S2/Seal-S2/Walrus-S2


EXAMPLES:

Snow Roar[]

Not to be confused with: Loud Noise
NoImage2

Snow Roar


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When activated, a circle of freezing air will appear around the animal that is using the ability, as well as some snowballs. The freezing air cloud will freeze any animal in a close enough radius, stunning and damaging them. Snowballs from this ability have the same effect; there will be 5 emitted, with three at the front and two behind. Prior to the Snow Roar occurring, the Yeti and Snowman disguise as a snowball, with the roar happening when W is released.

The snowballs from the freezing radius of The Snowgirl's and Aqua Yeti's ability have the additional effect of turning any animal hit by the snowball into an "ice statue". While a player is an ice statue, they will be unable to move, experience a further depletion of their health bar, and receive additional stunning once the ice statue wears off after about 5 seconds.


USED BY: Yeti-S2/NewSnowman/The Snowgirl


EXAMPLES:
NoImage2

Loud Noise[]

Growl-Roar

Roar; Growl; Groan


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Though the ability name differs for each animal (ability name and usage's order is aligned), the effect of them all is nearly identical. When used, a circular sound-wave will be emitted from around the animal, stunning and slightly repelling any animal (and damaging prey). The Lion's Roar ability has the largest radius, while the Hippo's Groan becomes larger when it is in a water area.


USED BY: Lion-S2/Wolverine-S2/Hippo-S2


EXAMPLES:

Howl[]

Not to be confused with: the Whine, Laugh or Loud Noise
Howl

Howl


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Unlike the Loud Noise abilities as described above, the Wolf's howl ability will create a sound-projectile in whatever direction the Wolf is facing, causing the Wolf to say "AWOOOOO!" in the chat. The howl itself will 'scare' animals that are impacted by it, stunning them and causing them to say "Ahh!" in the chat, and forcing them away in the direction of the howl. Prey will also be damaged by the Howl.


USED BY: Wolf-S2


EXAMPLES:

Extra Boost[]

Dash-Boost

Extra Boost; Dash


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The animals that can access this ability will have a brief increase in speed when using it; a dark circle patch will appear on the ground where this ability is used, and will fade after a few seconds.


USED BY: Trout-S2/Sea-horse-S2/Cheetah-S2/SnowLeopard-S2


EXAMPLES:
NoImage2

Throw Fruit[]

Throw

Throw Fruit


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When on a hill or tree, the Gorilla will throw a fruit (either a banana or coconut) that will stun predators and prey, damaging only the latter.


USED BY: Gorilla-S2


EXAMPLES:

Dig Food[]

Dig

Dig Food; Find Food


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: For the Deer and Reindeer, if used, certain food sources and usually water drops will be produced from the ground. On normal land, usually the only food that will be created is mushrooms and water drops, while in mud patches, there is a higher chance that red mushrooms, lilypads, mushroom bushes and carrots can appear. This cannot be used on hills by the Doe, Marsh Deer or Musk Deer, all of which can climb hills.

The Flamingo's ability is called "Find Food" and is different, as it is activated in areas of water rather than on dry land. While being used, food such as plankton, and AI Trout, Crabs and Sea-horses will be produced (all AI provide the same amount of XP regardless of the human-operated versions being different tiers). The Flamingo will appear to have its head alone underwater while using the ability, which is shown by the four diving dots being where its head normally is.

For the Warthog, it will dig for a few seconds, and eventually produce a combination of oranges and aloevera leaves (unlike the Deer and Reindeer's abilities which digs up food for the complete course of the ability). Once the food has been dug, the Warthog will say "GRRRUNT!" in the chat.


USED BY: Deer-S2/Reindeer-S2/Flamingo-S2/Warthog-S2


EXAMPLES:

Cause Wave[]

Wave-icon

Cause Wave


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When used, a large wave comprising of three individual waves will be created in water, which stuns and pushes all affected creatures in the direction of the wave.


USED BY: KillerWhale-S2


EXAMPLES:

Spin Web[]

Main article: Web
Web-ability

Spin Web


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The Giant Spider can spin webs from its tail, dropping them by pressing W. The time that a web is spun for will determine its size; large webs are quite visible while smaller webs are almost transparent. Webs will trap prey of the Giant Spider by paralysing it until the web wears off; all predators except for the Giant Scorpion, Black Dragon and King Dragon are unable to walk through Giant Spider webs.

Blackwidow webs are slightly different. When it is spinning a web, the Blackwidow Spider will be unable to move (Giant Spiders can move at a slow pace while using their ability). If the Blackwidow is underneath a desert bush or standing on a rock, it will become almost invisible. Once pressing W again, the Blackwidow Spider will extend its web, with the distance depending on how long the web was spun for. After a few seconds of the web being untouched, A.I. bait could potentially spawn in the form of food or a low-tier animal. When prey touches the web, it will become entangled in it and the web will be dragged back to the Blackwidow Spider. Once bitten, the web will wear off (the web can also wear off naturally if the animal trapped by it isn't bitten for a few seconds). Predators except for tier 17 animals will become trapped too if they walk into the web, though they will not be dragged towards the Blackwidow.


USED BY: GiantSpider-S2/BlackwidowSpider-S2


EXAMPLES:

Venom Spit[]

Not to be confused with: "Spit"
Spit

Venom Spit


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: The Cobra will rear its head back, and spit two venom balls (four if it is on a mud patch), up to three times if W is held. The venom from this ability is much more effective than poisonous bites, and affects both predators and prey. Poison-immune animals won't be affected by the venom, and it also wears off faster by being in a water source.


USED BY: Cobra-S2


EXAMPLES:

Suffocate Prey[]

BoaConstrict

Suffocate Prey


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: This and the Bite Drag ability are almost alike. Upon activation, the Boa Constrictor will strangle any creature that is in close enough distance. While doing so, the constricted animal will receive stunning, damage, and be unable to move around of its own will. The Boa Constrictor will also move both itself and the suffocating animal in whatever direction the mouse is pointed at. Though this ability also works on predators, the predator is able to stop the constricting by biting the Boa.


USED BY: BoaConstrictor-S2


EXAMPLES:

Ambush Attack[]

Ambush Attack


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The Tiger will leap forward and grab onto any creature that is close enough, saying "ROAR!" in the chat. Whatever has been grabbed will be stunned and slowly have its health bar reduced; the ability lasts for about 5 or 6 seconds. It can also be used on predators of the Tiger, particularly to tail-bite them from behind.


USED BY: Tiger-S2


EXAMPLES:

Stomp[]

Stomp

Stomp


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: The ability makes the giraffe stomp right, then left, then right, then left, then both legs. The stomps formerly did much more damage. The giraffe is slowed hugely while using this ability, and it is difficult to aim well.


USED BY: Giraffe-S2


EXAMPLES:

Jaw Bite[]

Bite

Jaw Bite


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The animal using this ability will shake around any animal that is initially grabbed when the Jaw Bite is activated, creating small meat (the T-Rex can create medium-sized meat for animals above tier 13) and degrading the health bar of the bitten animal, also stunning them. If the Jaw Bite doesn't grab prey when used, it will reload faster. The target will also start bleeding after the attack.


USED BY: Shark-S2/Trex-S2


EXAMPLES:

Stink Cloud[]

StinkCloud

Stink Cloud


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: This ability can only be used on mud, or if the Pig's health bar isn't completely full, or inside a hiding hole. When used, a brown odor cloud will be created that decreases the health bar of all animals from tier 1 through to tier 12. Animals affected by the cloud will say "YUCK!" in the chat and consequently move a lot slower. The only animal immune to it is the Pig that created the cloud, and tiers 13 to 17 animals.


USED BY: Pig-S2


EXAMPLES:

Fly[]

Note: Fly on its own refers to the ability of flying, with no other effect. For other special abilities that have multiple effects including flying, please refer to the appropriate subsections below.
Fly

Fly; Fly From Hills


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: This ability lets the birds fly in the sky layer of the game, going over all terrain, and become safe from ground-dwelling predators for a few seconds (unless another bird that can fly in the sky, as predatory birds that are flying can harm other flying birds). When flying, the bird doing so will spread out its wings. The Toucan can fly longer and will throw fruit upon landing, if it started flying from a bush or tree. The toucan has other variants that either decrease the cooldown, have longer flight, have quicker flight, or become immune to lava and throw a fireball if it started from the volcano. The Woodpecker, Flamingo, Peacock, Raven and Macaw have this as a secondary ability. For Turkey, is the third ability. Any flying will drain water faster.

All versions of flight include the ability to boost mid-air (sprint fly), draining water even faster, provided that the animal is not in some other state such as diving or holding an animal.


USED BY: Pigeon-S2/Chukar-S2/Woodpecker-S2/Flamingo-S2/Swinehoe-ui/Peacock-S2/Raven-S2/Macaw-S2/Toucan-S2/NoImage2


EXAMPLES:

Fly with Prey[]

Fly

Fly with Prey; Dive Attack


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: This ability will cause the animals that use it to not only fly, but also pick up prey and drop them. For the Eagle, it will initially fly low to the ground and carry prey up with it if it hits them. Then, after pressing W for a second time, the prey can be dropped at the Eagle's discretion (or it will be automatically dropped at the end of the ability). Then, the Eagle will descend back down to land level. The Eagle's rares can pick up predators, too.

The Pterodactyl has a similar ability; it will begin to fly at ground level for a few seconds in order to take off (if damaged in this time the ability will cease). Then, when flying in the sky, it will dive down after pressing W again and pick up any animal in the appropriate hit-box. Then the prey will be dropped to the ground and receive a reduced health bar and stunning. Note that the Pterodactyl can also dive attack with all other tier 15 apexes, excluding the King Crab and The Kraken.


USED BY: Eagle-S2/Pterodactyl-S2


EXAMPLES:

Fly With Water[]

PelicanFlyWithWater

Fly With Water


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: It makes it fly in a straight line, scooping up water. If it hits prey while scooping, you scoop up the prey with the water. If you hit any animal that is not prey while scooping, you lose your water and the animal that was hit gets stunned. When you have scooped the water, you can drop it on someone, stunning them. This is a sub-ability of Fly.


USED BY: Pelican-S2


EXAMPLES:

Sky Dive[]

SkyDive

Sky Dive


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Upon activation, the Falcon will begin flying and a red target will appear. The crosshair is used to hone in on the location that the Falcon will dive in; when the player clicks on an area of the map, the target will stop moving and turn green. Then, the Falcon will "sky dive" downwards in the direction of the crosshair, stunning any animal that it hits with the dive and damaging that animal if it is prey of the Falcon.


USED BY: Falcon-S2


EXAMPLES:

Target Prey[]

Target

Target Attack


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When used, the Snowy Owl starts flying, and a cross-hair will appear on the screen. The cross-hair can lock onto prey by clicking on the desired animal, and the owl will peck them slowly while flying. Each peck does some damage and stuns, and drags the animal in whatever direction the Snowy Owl is flying.


USED BY: SnowyOwl-S2


EXAMPLES:

Fly Bones[]

Fly

Fly/Pickup Bones


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Working similarly to the Eagle's "Fly with prey" ability, the Vulture will fly at ground-level at the start of the ability. If it flies into a carcass, it will instantly take off and ascend much higher into the sky. Then, once W is pressed again the Vulture will drop the carcass, turning it into bones once it lands on the ground. The ability's flying effect will still work if the Vulture doesn't pick up a carcass, only it will have to wait for the default duration to take off.


USED BY: Vulture-S2


EXAMPLES:

Spikes[]

Spikes

Spikes


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used, the Hedgehog will puff up and stun any creature that comes close to it with its spikes. The spikes don't harm the health bar of any animal, but have some knockback. Essentially, no animal can come close to the Hedgehog while it is using Spikes, though other special abilities can stop this ability.


USED BY: Hedgehog-S2


EXAMPLES:

Peck[]

Peck

Peck


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used, the Woodpecker will spread its wings out, gain angry eyes, and peck with its beak. Any prey of the Woodpecker that is affected by the peck will be stunned and receive damage, while predators are unaffected by it. Note that this ability can only be activated on low ground (i.e. not on a hill or tree).


USED BY: Woodpecker-S2


EXAMPLES:

Sinkhole[]

Not to be confused with: the Whirlpool ability of The Kraken and Sea Monster
Sinkhole

Sinkhole


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: This ability will create a gargantuan version of a Hiding Hole, which though it has an identical appearance, has different functions. Like the Ocean-based Whirlpool ability of the Kraken and Sea Monster, the Sinkhole will try to suck any nearby creatures into it, stunning them in the process. When inside, the Land Monster is able to damage them (Black Dragons, the predator of the Land Monster, can also be sucked inside).


USED BY: Land Monster-S2


EXAMPLES:

Command Babies[]

Command Babies

Command Babies


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Upon activation, the Ostrich will lay its own eggs, which eventually hatch into Ostrich Babies. Once the maximum of approximately 8 babies have been hatched, a target will be fixated on wherever the W key is pressed. If the target is focused on an animal, it will follow that animal wherever it goes. On the other hand, the target will stay still if it is focused on a terrain/the ground.


USED BY: Ostrich-S2


EXAMPLES:

Fire Tornado[]

Firestorm

Fire Tornado


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: This ability also uses a crosshair. When the crosshair is focused on a living creature, the Phoenix will create a fire tornado that will spew fire on the animal of focus in 5 second or so intervals. Fire Tornadoes have a health bar, which is decreased if it hovers above water. However, when the Phoenix that created the fire tornado enters a hiding hole, all fire tornadoes created by it will disappear.


USED BY: Phoenix-S2


EXAMPLES:

Arm Smash[]

ArmSmash

Arm Smash


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The King Crab will extend one of its arms out and cause damage, stunning and knockback to the hitbox that is created when this ability is activated. A side effect of the Arm Smash ability is that it causes a wave to be generated; if it smashes both arms after diving for a while, two waves will be created.


USED BY: KingCrab-S2


EXAMPLES:

Freeze Prey[]

Ice Freeze

Freeze Prey


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The Ice Monster will shoot an ice crystal from its mouth, which will freeze and damage prey and predators upon impact. The ice crystal will be fired depending on whichever direction the Ice Monster's head is facing, and it will be unable to move over hills/rocks. Crystals that don't hit anything will create a small ice pool (this doesn't have the same effect that ice patches in the Arctic do). Furthermore, this ability will only work if the Ice Monster has crystals on its back; if there are no crystals to be seen, the ability will be unusable for a while until they all regenerate.


USED BY: IceMonster-S2


EXAMPLES:

Hypnotize[]

NoImage2

Hypnotize


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used, the Peacock's tail feathers will open and spread out, causing prey of it and predators within the range of tier 7 to tier 10 to be stunned and unable to move. It will apply for any of the named animals that are in a close radius to the Peacock.


USED BY: Peacock-S2


EXAMPLES:

Spits Food[]

Spit

Spits Food


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Upon activation, the Desert Chipmunk will boost forward and spit out a combination of food and/or water that stuns animals hit by it. When spitting on another animal, that animal technically consumes the food. This means even high tier animals such as Bison that can't normally eat dates and such are able to through this ability. However, they are still stunned.


USED BY: DesertChipmunk-S2


EXAMPLES:

Run[]

Not to be confused with: Sprint when hurt
Dash-Boost

Run


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Once started, the Chicken will boost forward multiple times, spreading its wings out and saying "CLUCK" in the chat. Sometimes if the Chicken is damaged by a predator, this ability will automatically activate. However, despite this, Run is still a Special Ability and not Passive. It lasts for about ~6 seconds


USED BY: Chicken-S2


EXAMPLES:

Roll[]

Roll-RollSnowball

Roll


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: When used, the Armadillo will tuck its head into its body and begin to roll around, increasing its speed. This ability also allows the Armadillo to climb on hills when it is being used, but this will decrease its speed to become even slower than if it were not using the ability at all.


USED BY: Armadillo-S2


EXAMPLES:

Jump High[]

Jump

Jump High


HOW TO ACTIVATE: Hold W or right-click for Gazelle-S2: press W or right-click for Markhor-S2


DESCRIPTION: The effects differ for each animal. For the Gazelle, it will be able to jump around anywhere the player chooses; it can easily be maneuvered around. When at ground level during the jump, Gazelles can damage prey, and bite tails.

The Markhor on the other hand can only use the jump ability on hills or rocks. While pressing W on a hill, a Crosshair will appear. When the player clicks to target the crosshair, the Markhor will jump to wherever that crosshair is. While jumping, it doesn't damage prey/tail-bite predators.


USED BY: Gazelle-S2/Markhor-S2


EXAMPLES:

Whine[]

Not to be confused with: the Howl or Laugh
Howl

Whine


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: Once activated, the Fennec Fox will emit two small sound clouds that move at a slow pace. The clouds stun all animals in the range of tier 2 to tier 13 (Desert Chipmunk to Komodo Dragon), and additionally damages animals within tier 2 to tier 5 (prey of the Fennec Fox).


USED BY: FennecFox-S2


EXAMPLES:

Spit[]

Not to be confused with: "Venom Spit"
Spit

Spit


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: This ability will cause the Camel to spit a blue glob of saliva (it looks similar to a drop of water) that stuns animals and will reduce a bite-worth of health from prey and predators. Briefly, there will be a small spot that appears after the spit touches the ground. If this spot is touched, the animal will be subject to slime, similarly to the Frog's ability.


USED BY: Camel-S2


EXAMPLES:

Rattle[]

Rattle

Rattle


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: This ability will cause the Rattlesnake to rattle its tail and create soundwaves to stun animals that get close to it. The soundwaves will become larger and larger until they collide with another creature, causing them to reduce. Other Rattlesnakes are immune to this ability's affects.


USED BY: Rattlesnake-S2


EXAMPLES:

Laugh[]

Not to be confused with: the Whine or Howl
Laugh

Laugh


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: The Hyena will open its mouth and laugh, creating up to four crescent-shaped sound waves that will stun any creature that is impacted by it. When used, the Laugh ability has some recoil, causing the Hyena to move backwards slightly. The ability can be canceled early by pressing W again or with right click.


USED BY: Hyena-S2


EXAMPLES:

Gores[]

Gore

Gores


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: While holding W, the Bison will extend its horns and toss the first player it touches into the air, similarly to the Dino Monster's Charge and Toss ability. Animals between tier 5 and tier 13 can be tossed into the air multiple times, while tier 14 and 15 animals can only be tossed a single time. If the Bison has tossed one animal into the air already, other animals will merely be stunned if they come into contact with a Goring Bison.


USED BY: Bison-S2


EXAMPLES:

Poison Bite[]

Bite

Poison Bite


HOW TO ACTIVATE:


DESCRIPTION: When activated, the Komodo Dragon will lurch forward with its head. If it bites an animal, it will drag them for about a second, and then cause them to rapidly sweat. The effect works on all animals, but the sweating lasts longer on prey than predators. While sweating from this ability, animals can't use their abilities or boost.


USED BY: KomodoDragon-S2


EXAMPLES:
NoImage2

Grab and Sting[]

Sting

Grab and Sting


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The Giant Scorpion will use its pincers to grab whichever animal is closest in front of it, and cause them to be momentarily stunned and begin to shiver, which inflicts repetitive damage, causes the shivering animal to be unable to dash/boost and to also appear to vibrate. If a shivering player enters a Hiding Hfoiole or whirlpool, the shivering effect will decrease in severity and duration. The sting's damage and shivering length is massively reduced if stung outside of the Desert.


USED BY: GiantScorpion-S2


EXAMPLES:
NoImage2

Headbutt[]

Headbutt

Headbutt


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: The ability is the same with the Dino Monster's ability but a longer cooldown. The Markhor only can knock its prey, while the Big Goat can knock any predator up to tier 15 (Apex) and inflicts more damage. When used, the Markhor/Big Goat will initially move backwards, and then charge with its horns. Any animal that is hit will fly in the air and receive bleeding when landing back on the ground (but no stunning). The charge portion (not the backwards movement) of the ability can be canceled early with W or right-click.


USED BY: Markhor-S2/BigGoat-S2


EXAMPLES:
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Throw Spear[]

Throw Spear

Throw Spear


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: When a BigFoot throws a spear, it will say “OOGA BOOGA!” and when you are speared by it, you will bleed 4 seconds and a notification which is “Ouch, you've been speared by your Ooga!”. When a Bigfoot is on the tree, it can spear prey and stop the prey from flying immediately and prey will bleed too.


USED BY: Bigfoot-S2


EXAMPLES:
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Campfire[]

NoImage2

Campfire


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: The Bigfoot will say “FIRE BOOGA!” and a firestream with woodpile on bottom appears. When a predator get burned by it, the fire will not disappear; in fact, new fire will be grown. The only way to stop the fire is waiting for the ability to end. It is weak against anything but cannot be stopped.


USED BY: Bigfoot-S2


EXAMPLES:
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Loud Caw[]

Caw-Mimic

Loud Caw


HOW TO ACTIVATE: Press W or right-click.


DESCRIPTION: While being used, the Raven will emit multiple soundwaves that stuns animals and forcefully pushes them away from the Raven. The Raven will also say "CAW!!!" in the chat when doing this. Also, the Raven can only use the "Loud Caw" on low ground, as pressing W on a hill will cause the Raven to fly instead.

The Macaw's Caw is functionally similar to the Raven's except that it will only emit a single caw after having used its "Disguise" ability. Hence, the caws of the Macaw will also not inflict as much recoil as those of the Raven's.


USED BY: Raven-S2/Macaw-S2


EXAMPLES:

Hop[]

Jump

Hop


HOW TO ACTIVATE: Hold W or right-click.


DESCRIPTION: The Animal will sprint when using this ability, moving faster than usual and lunging with its beak and wings.


USED BY: Kakapo-S2/Swinehoe-ui


EXAMPLES:
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