The Desert biome is one of the four main biomes currently existing Mope.io, alongside the Ocean, Arctic and Land. The desert was first released to Beta on October 11, 2018, and then again on January 3, 2019. It became live on April 27, 2019, and is currently the most recent biome to be added to the game (excluding sub-biomes such as the Amazon Rainforest).
- The Desert is located at the bottom of the map, horizontally, underneath the Land and Ocean biomes.
- It is made up primarily of oases, quicksand, hills, rocks, and a range of other food sources.
- Water spots are less abundant in the Desert, and the water bars of animals will run out faster, particularly for non-Desert animals.
- There are patches of Lava littered around the Desert too, that are meant to suit Lava-drinking animals.
- Desert-exclusive terrain include:
- Quicksand: similar to mud, but doesn't have residual effects such as being muddy after leaving.
- Bushes: brown bushes that create multiple food sources.
- Melons: similar to watermelons, but have a different color and appearance. Also able to be watered and explode into many smaller slices.
- Venus Fly Traps: a type of plant that is able to bite and hurt animals with its many 'mouths'. Mangoes excessively spawn around them.
Food and terrain
|Water Drop||Water drops are inedible for the Pterodactyl and any lava-drinking animal. They spawn at water spots.|
|Water Spot||Water drops will generate at water spots. They are also a lot less common in the Desert.|
|Bushes||Oranges and Melons will spawn inside desert bushes. Desert bushes are always colored brown.|
|Cave||Large hiding holes, or 'caves', are accessible for all animals. It should also not be confused with whirlpools, a similar structure that have different appearances and only spawn in the Ocean.|
|Small hiding hole||Small hiding holes are different to large hiding holes, as they can only be used by animals that are tier 1-6.|
|Sandhill||Sandhills can only be used by certain animals. Refer to the main article for a list of them.|
|Rock||Rocks can only be used by certain animals. Refer to the main article for a list of them.|
|Quicksand||Quicksand has similar mechanics to mud. It is an area of sand that only a select-group of animals are able to freely walk upon without being slowed down. Chili Peppers and Melons can be found in quicksand.|
|Oasis||An Oasis is a body of water, that shrinks and expands over time (it also functions in the same way that the Poison Lake does). When it has shrunk as much as possible, no creature can dive in the oasis waters. At full capacity, the Oasis water will be around the same size of a Land Lake, with some quicksand at the edge of it. Melons and Chili Peppers will also spawn in Oases.|
|Venus Fly Trap||Venus Fly Traps are plants that bite certain animals, causing them to lose health and sometimes sweat. Mangoes spawn in bulk around them.|
|Date||A minor food source that provides around 5-20 XP, these can be seen across the desert, particularly around hills. They can only be eaten by animals within tier 1-9.|
|Cactus Pear||A minor food source that provides around 6-40 XP, these can be seen across the desert, particularly around Cacti. They can only be eaten by animals within Tier 3-10.|
|Mango||Mangoes spawn around Venus Fly Traps, and can be eaten by all animals from tier 4 and onwards. They provide around 100-300 XP, and some water|
|Cactus||This food is edible, giving 25-70K XP depending on which tier you are, as well as a little water, but also causes stunning and damage to anything that touches it. They can only be eaten by animals that are tier 12 and above.|
|Aloevera||Aloevera can be eaten by animals that are tier 11 and above. For any animal within tier 11 and 14, they will be healed when eating an Aloevera plant. The same effect applies for the smaller aloevera leaves that fall off the plant, but it is not as strong.|
Melons are a fruit that commonly is found in oases or desert bushes. They provide around 1K-3K XP, and a little water. Melons will turn into slices when given lots of water. Slices only give around 900+ XP, but substantially more water.
Watermelons are a type of fruit that are abundant at Desert lava patches. They give around 1K-2K XP, and some water. When watermelons are oversaturated, they burst into slices. Slices give around 900+ XP, and provide much more water.
- Main article: Tiers
The Desert Rat is the first option for the desert biome. It can also climb trees, and will automatically start rapidly sprinting when injured by predators.
The Desert Chipmunk is the second spawning option for the desert biome. It's ability is a 'Spit Food' ability, which can be activated by pressing
The Meerkat is the third animal that can be chosen in the Desert biome. Like the Mole, it can dig underground. However, the dig lasts for not as long, but will leave behind small patches of mud that slow down any animal that can't move around swiftly on it. Meerkats also can move fast on quicksand.
The Armadillo is the fourth animal for the desert, and by pressing
The Gazelle is the fifth animal that can be chosen in the Desert biome. It can leap over hills and other animals by holding
The Fennec Fox is the sixth animal that can be chosen in the Desert biome. It can whine, stunning any animal and damaging prey slightly. It also has a passive ability allowing it to see animals that are inside hiding holes. Like the other fox species, the Fennec Fox climbs trees at a slow rate.
The Warthog is the seventh animal that can be chosen in the Desert biome. By holding the
The Camel is the eighth animal to spawn in the Desert biome. By pressing
The Rattlesnake is the ninth animal that can be chosen in the Desert biome. It moves fast on quicksand, has a poisonous bite and is also immune to poison. By activating its special ability, the rattlesnake will produce sound-waves that stun prey and predators. The longer you hold
The Gobi Bear is the tenth animal spawning option for the Desert Biome. By pressing
The Hyena is the tenth animal spawning option for the Desert Biome. By pressing
The Vulture is the eleventh animal spawning option for the Desert Biome. By pressing
The Bison is the 12th animal in the Desert biome. By activating its special ability, it can gore animals. The Bison's horns will stick forward and it will form an angry expression, and be able to repeatedly toss prey into the air. When prey lands each time, they are slightly damaged. The more the prey is tossed, the more damage they receive. This effect also works on predators from tiers 13-15. However, they won't take damage, and tier 14-15 animals will only be able to be tossed once.
The Komodo Dragon is one of the 13th animals that spawns in the Desert biome. By pressing
The Blackwidow Spider is one of the 14th animals that spawns in the Desert biome. By pressing
The Pterodactyl is the fifteenth animal spawning option for the desert biome. By pressing
The Giant Scorpion is the 16th and last animal that can be chosen in the Desert biome. It is able to climb hills, rocks and is immune to the burning caused by lava. When activating its special ability, the Giant Scorpion will extend its pincers and grab a nearby animal, then sting it. The sting causes shivering, which will stop the victim from boosting or using special abilities. Shivering can be reduced by going into a hiding hole or whirlpool.
- Wolverines, Sabertooth Tigers, Yetis, Ice Monsters, Phoenixes, Land Monsters, and Black Dragons did not burn in the desert prior to December 23, 2019. However, for all of the aforementioned animals except Phoenixes, Land Monsters and Black Dragons, had this effect reversed
- That same update allowed T-Rexes, Dino Monsters and Elephants to enter the Desert without burning.