The location of the Desert on the minimap (inside the red circle).

The Desert biome is one of the four main biomes currently existing Mope.io, alongside the Ocean, Arctic and Land. The desert was first released to Beta on October 11, 2018, and then again on January 3, 2019. It became live on April 27, 2019, and is currently the most recent biome to be added to the game (excluding sub-biomes such as the Amazon Rainforest).

Technical

The background color of Desert

  • The Desert is located at the bottom of the map, horizontally, underneath the Land and Ocean biomes.
  • It is made up primarily of oases, quicksand, hills, rocks, and a range of other food sources.
  • Water spots are less abundant in the Desert, and the water bars of animals will run out faster, particularly for non-Desert animals.
  • There are patches of Lava littered around the Desert too, that are meant to suit Lava-drinking animals.
  • Desert-exclusive terrain include:
    • Quicksand: similar to mud, but doesn't have residual effects such as being muddy after leaving.
    • Bushes: brown bushes that create multiple food sources.
    • Melons: similar to watermelons, but have a different color and appearance. Also able to be watered and explode into many smaller slices.
    • Venus Fly Traps: a type of plant that is able to bite and hurt animals with its many 'mouths'. Mangoes excessively spawn around them.

Food and terrain

Food/Terrain name Appearance Notes
Water Drop
WATER5.png
Water drops are inedible for the Pterodactyl and any lava-drinking animal. They spawn at water spots.
Water Spot
WATER999.png
Water drops will generate at water spots. They are also a lot less common in the Desert.
Bushes
Desert Bush1.png
Oranges and Melons will spawn inside desert bushes. Desert bushes are always colored brown.
Cave
BigHole.png
Large hiding holes, or 'caves', are accessible for all animals. It should also not be confused with whirlpools, a similar structure that have different appearances and only spawn in the Ocean.
Small hiding hole
Hole.png
Small hiding holes are different to large hiding holes, as they can only be used by animals that are tier 1-6.[1]
Sandhill
Sand.png
Sandhills can only be used by certain animals. Refer to the main article for a list of them.
Rock
Rock.png
Rocks can only be used by certain animals. Refer to the main article for a list of them.
Quicksand
QuicksandDesert.png
Quicksand has similar mechanics to mud. It is an area of sand that only a select-group of animals are able to freely walk upon without being slowed down. Chili Peppers and Melons can be found in quicksand.
Oasis
Oasis2.png
An Oasis is a body of water, that shrinks and expands over time (it also functions in the same way that the Poison Lake does). When it has shrunk as much as possible, no creature can dive in the oasis waters. At full capacity, the Oasis water will be around the same size of a Land Lake, with some quicksand at the edge of it. Melons and Chili Peppers will also spawn in Oases.
Venus Fly Trap
Flytrap.png
Venus Fly Traps are plants that bite certain animals, causing them to lose health and sometimes sweat. Mangoes spawn in bulk around them.
Date
Date.png
A minor food source that provides around 5-20 XP, these can be seen across the desert, particularly around hills. They can only be eaten by animals within tier 1-9.
Cactus Pear
Cactuspear.png
A minor food source that provides around 6-40 XP, these can be seen across the desert, particularly around Cacti. They can only be eaten by animals within Tier 3-10.
Mango
Mango.png
Mangoes spawn around Venus Fly Traps, and can be eaten by all animals from tier 4 and onwards. They provide around 100-300 XP, and some water
Cactus
Cactus.png
This food is edible, giving 25-70K XP depending on which tier you are, as well as a little water, but also causes stunning and damage to anything that touches it. They can only be eaten by animals that are tier 12 and above.
Aloevera The whole plantAn aloevera leaf Aloevera can be eaten by animals that are tier 11 and above. For any animal within tier 11 and 14, they will be healed when eating an Aloevera plant. The same effect applies for the smaller aloevera leaves that fall off the plant, but it is not as strong.
Melon/Melon Slice A whole melonA melon slice
Not to be confused with Watermelons, a similar type of fruit that also spawns in the Desert, but is only found near lava.

Melons are a fruit that commonly is found in oases or desert bushes. They provide around 1K-3K XP, and a little water. Melons will turn into slices when given lots of water. Slices only give around 900+ XP, but substantially more water.

Watermelon/Watermelon Slice A whole watermelonA watermelon slice
Not to be confused with Melons, a similar type of fruit that spawns exclusively in the Desert.

Watermelons are a type of fruit that are abundant at Desert lava patches. They give around 1K-2K XP, and some water. When watermelons are oversaturated, they burst into slices. Slices give around 900+ XP, and provide much more water.

Animals

Main article: Tiers

Tier 1

New-Kangaroorat.png Desert Rat
The Desert Rat is the first option for the desert biome. It can also climb trees, and will automatically start rapidly sprinting when injured by predators.

Tier 2

New-DesertChipmunk.png Desert Chipmunk
The Desert Chipmunk is the second spawning option for the desert biome. It's ability is a 'Spit Food' ability, which can be activated by pressing W, and it will boost the animal forwards. The Desert Chipmunk's food can be any given combination, and the food can also stun the animal that comes in contact with it.

Tier 3

New-Meerkat.png Meerkat
The Meerkat is the third animal that can be chosen in the Desert biome. Like the Mole, it can dig underground. However, the dig lasts for not as long, but will leave behind small patches of mud that slow down any animal that can't move around swiftly on it. Meerkats also can move fast on quicksand.

Tier 4

Armadillo.png Armadillo
The Armadillo is the fourth animal for the desert, and by pressing W, it allows it to roll forwards, increasing in speed and making it to be able to climb hills too.

Tier 5

New Gazelle.png Gazelle
The Gazelle is the fifth animal that can be chosen in the Desert biome. It can leap over hills and other animals by holding W, which also allows it to damage prey and potentially tail-bite predators.

Tier 6

New Fennic Fox.png Fennec Fox
The Fennec Fox is the sixth animal that can be chosen in the Desert biome. It can whine, stunning any animal and damaging prey slightly. It also has a passive ability allowing it to see animals that are inside hiding holes. Like the other fox species, the Fennec Fox climbs trees at a slow rate.

Tier 7

New Warthog.png Warthog
The Warthog is the seventh animal that can be chosen in the Desert biome. By holding the W key, the Warthog can start digging in the ground in search of food, generating a dust cloud that will slightly slow down any animal that passes by and when your ability ends, dropping a pile of food behind the Warthog. If you decide to stop pressing the W key while using your ability, apart from dropping food behind you, you will release a grunt (GRUNNT) and start charging quickly like the Muskox, but with turning freedom. Any prey that is charged by the Warthog will be violently pushed forward will be damaged and stunned.

Tier 8

Camelnew.png Camel
The Camel is the eighth animal to spawn in the Desert biome. By pressing W, the Camel is able to spit, stunning any animal, and lose their grip, much like the Frog's ability. The Camel can move fast in quicksand too

Tier 9

Rattlesnake.png Rattlesnake
The Rattlesnake is the ninth animal that can be chosen in the Desert biome. It moves fast on quicksand, has a poisonous bite and is also immune to poison. By activating its special ability, the rattlesnake will produce sound-waves that stun prey and predators. The longer you hold W for, the more sound-waves will be produced.

Tier 10

Gobibear.png Gobi Bear
The Gobi Bear is the tenth animal spawning option for the Desert Biome. By pressing W, it uses its 'Bear Attack' ability, much similar to the Bear's, but with more of a lunge to it, stunning the prey/predator and causing it to say 'Aaah!' like the Wolf's ability. It can climb hills and rocks.

Hyena.png Hyena
The Hyena is the tenth animal spawning option for the Desert Biome. By pressing W, the Hyena laughs, going "Hehehe" and releasing semi-circular soundwaves. When hit by it, you get stunned, and the message appears, "Hehe, you've been hit by a Hyena laugh!". It can also eat carcasses.

Tier 11

Vultur.png Vulture
The Vulture is the eleventh animal spawning option for the Desert Biome. By pressing W, it grabs any carcass if any, or if not, it flys in the air for a few seconds. When it lands and it is carrying a carcass, it produces bones. It can climb hills and rocks.

Tier 12

New Bison.png Bison
The Bison is the 12th animal in the Desert biome. By activating its special ability, it can gore animals. The Bison's horns will stick forward and it will form an angry expression, and be able to repeatedly toss prey into the air. When prey lands each time, they are slightly damaged. The more the prey is tossed, the more damage they receive. This effect also works on predators from tiers 13-15. However, they won't take damage, and tier 14-15 animals will only be able to be tossed once.

Tier 13

Komodo Dragon.png Komodo Dragon
The Komodo Dragon is one of the 13th animals that spawns in the Desert biome. By pressing W, it uses its Sweat ability, dragging and stunning the animal in front of it, and making it sweat for 30 seconds. It can also eat carcasses, and climb trees.

Tier 14

Blackwidowspidermope.png Blackwidow Spider
The Blackwidow Spider is one of the 14th animals that spawns in the Desert biome. By pressing W, it will shoot a web from behind, and a white dot will appear. By pressing W again, it will shoot and capture any animal that was where the web shot. If it was prey, by pressing W again, the spider can fish it towards them, making it much easier to eat. It can hide on rocks to use its ability, and can climb hills and rocks, it can also hide in either small or large hiding holes. It is also able to use/climb on Giant Spider webs.

Tier 15

Pterodactyl.png Pterodactyl
The Pterodactyl is the fifteenth animal spawning option for the desert biome. By pressing W, it will start flying high in the air, and by pressing it again will sky-dive and pick up any animal it comes in contact with. When pressing W again, the animal will be dropped onto the ground, receiving stunning and damage. The Pterodactyl runs on energy rather than water, which can be gained by eating any food source. It's also able to climb hills and rocks, and is currently immune to poison (although the latter might be a glitch).

Tier 16

GiantScorpion.png Giant Scorpion
The Giant Scorpion is the 16th and last animal that can be chosen in the Desert biome. It is able to climb hills, rocks and is immune to the burning caused by lava. When activating its special ability, the Giant Scorpion will extend its pincers and grab a nearby animal, then sting it. The sting causes shivering, which will stop the victim from boosting or using special abilities. Shivering can be reduced by going into a hiding hole or whirlpool.

Gallery

Trivia

Footnotes

  1. # It should be noted that exceptions to this rule include the Cobra, Blackwidow Spider and Giant Spider, all of which are able to use small hiding holes despite being above tier 6.
Biomes in Mope.io

GrassTerrarin22.png LandOceanTerrain22.png OceanSnowyTerrain22.png ArcticA2EA5A2E-9D88-4E80-A9F9-F78EC970BAD6.jpeg Desert

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