- 1 Dec 31, 2017
- 2 Dec 25, 2017
- 3 Nov 23, 2017
- 4 Nov 15, 2017
- 5 Nov 4, 2017
- 6 Nov 3, 2017
- 7 Nov 2, 2017
- 8 Oct 2, 2017
- 9 Sept 23, 2017
- 10 Apr 24, 2017
- 11 Apr 18, 2017
- 12 Apr 9, 2017
- 13 Mar 24, 2017
- 14 Mar 17, 2017
- 15 Mar 14, 2017
- 16 Mar 7, 2017
- 17 Feb 26, 2017
- 18 Feb 20,2017
- 19 Feb 19, 2017
- 20 Feb 18, 2017
- 21 Feb 14, 2017
- 22 Feb 10, 2017
- 23 Feb 4, 2017
- 24 Feb 1, 2017
- 25 Jan 29, 2017
- 26 Jan 28, 2017
- 27 Jan 21, 2017
- 28 Jan 20, 2017
- 29 Jan 17, 2017
- 30 Jan 15, 2017
- 31 Jan 13, 2017
- 32 Jan 9, 2017
- 33 Jan 4, 2017
- 34 Jan 1, 2017
Dec 31, 2017
- Fixed bugs!
Dec 25, 2017
Christmas Update: -New chrismas skins (optional) [waiting on other designer to finish]
-New snowfall effect (optional)
-snow blizzard in Arctic with lots of winds
-Arctic size increased even 20% more than it was was first introduced.
-Arctic animals can go anywhere during winter
-cant grab animals hippo+ (will remove this if all nerfs below work well)
-cant grab animals if less than 50% water
-flight time is based on the size of prey/predator (longer for smaller, shorter for bigger)
-stuns animals for 0.5s if cant grab (prev 1.5s)
-grab ability cooldown is set to 12-14s (random)
-claw speed reduced by 8%
-ocean animals if grabbed slip out 2/5th early
-can't go on rocks
-now 20% slower everywhere when walking
-now 10% slower when animal grabbed
-burns when flying on lava and lands immediately
-drops animal in claws and lands immediately as it enters lava
-drop stun is between 0.5-1.5s (random)
-cooldown increased by 25%
-ability duration decreased by 10%
-turns 50% slow if used ability less than 1.5s ago
-walks 50% slow if used ability less than 1s ago
-can't boost if using ability
-cant boost if used ability less than 1.5s ago
-bleed effect decreased by 40%
-when grabbing animals from water turns 80% slower
-when shaking animals in water gives 50% less damage and shake angle is also reduced to 50%
-cooldown increased by 25%
-ability duration decreased by 15%
-turns 50% slow if used ability less than 1.5s ago
-walks 50% slow if used ability less than 1s ago
-can't boost if using ability
-cant boost if used ability less than 1.5s ago
-boost swim speed decreased by 20%
-bleed effect decreased by 25%
-Cobra venom wont damage other cobras
-cobra speed increased by 20%
-cobra poison damage increased by 30%;
-constrict damage increased by 30%
-constrict damage inflicts 10% quicker
-only edible or higher level animals can be trapped in spider web
-All inedible animals get poisoned and walk slow if on a spider web
-spider is 25% faster on land/hill/mud and 20% slower in waters.
-spins web almost 2x faster
-cooldown decreased by 10-20% (random)
Octopus: -can disguise as healing stone, pufferfish, seahorse, zebra, eagle, giraffe, snail, squid, jellyfish, turtle, stingray and swordfish
-slow water drain if on hills
-2X higher damage from stomp ability
-Fox & Pig can't knock-out Rhino+ animals
-water spot dive
-drink water XP
-octopus loosing less water on hills
-octo disguise fixed on hills (now disguise as star fish or hill on hill)
-cant use abilities if an effect is progress, made eagle, trex and shark to not use ability if any of the hurt effect is in progress
-eagle dying during fly due to low water, now lands right in time try to reach the nearest water location so you can drink water to avoid sudden death!
- -squid+ go in plankton bushes
- -fox+ go in berry bushes
- -cant kick animals if digging or under hiding hole
- -fire burning no longer negates ability usage
-islands are back in lakes
-blue outline shows when animals in waters
-orange outline shows when animals in lava
New Animals: Hedgehog, King Crab
-Fox level animal
-Press W to inflate to knock back prey/predators
-only stuns when inflates
-when it inflates becomes 1.2x the size and throws 2-3 quills from its back to poison/damage the animals
-high level Monster animal
-temporarily aligned with Kraken but later it will shift to Mutation Tier.
-has 3 abilities
-(1) left arm smash, (2) right arm smash and (3) double arm smash
-double arm smash gives twice the damage and stun to preys but longer cool down (12-16s)
-one arm smash gives little damage and cooldown is 8-10s
-walks extremely slow (20% speed) for 0.75s right after the ability use
-can walk on hills/rocks
-has longer dive ability and drains water very slow on land
-can use ability if on fire (so can fight back if trolled)
-turns 20% slower than Dragon
-turns 50% slower when used ability less than 0.75s ago
New AI Animals: Duck, Ducklings
-spawn in lakes
-give high xp if live longer
-make flocks and fly lake to ocean and ocean to ocean
-once reach egg laying age, can lay upto 6 eggs (random)
-warms eggs for a certain time to hatch them into ducklings
-can climb on hills
-edible by +bear
-the more it grows the more xp it gives but not too much
-spawns on muds by hatching eggs
-upon spawning immediately start following Mommy ducks
-if Mommy duck is dead then wander on map to try and go to lakes
-walks only on land, can't swim
-grow to adult adult after 1-2m (random)
-only edible by above mole and below bear
-Edible by mole or less
-gives +10 xp
-the more its warmed or stayys alive the more XP it gives
-can give even more xp if laid by super fat duck!
-golden egg gives 10k xp
Nov 23, 2017
Visit http://mope.io/updates.txt to proof :
- can't pick animals if its health is less than 60%
- flight time is based on the size of the animal grabbed
- bigger the animal short the flight
- ocean animals slip early
- flight speed in arctic is 35% slower than land
- flight speed in ocean is 25% slower than land
- cant pick animals if hiding under bush, berry bush or plankton bush.
- cant use ability if its stunned/grabbed/stunk/webstuck/frozen/bleeding/poinsoned and so on.
- lakes/waterspot/water give cold effect to non-Artic animals
- when get cold the animals move slow
- health damage when diving in arctic lake
- new water colors in artic
- 3 lakes in arctic
- arctic lakes are smaller in size than land lakes
Nov 15, 2017
- can go under water
- can sprint by double tap boost buttons (unlocks at 7.5mn XP)
- sprinting loose water, can sprint for 4s (helps from evading dragons)
- does more damage during ability shake
- victim bleeds for 4 seconds (also does dmage every)
- less fire damage (from dragons)
- Trex vs Trex can fight like dragon
Black Dragon buff:
- unlock fly ability after 40mn XP
- flying activates with double tap boost buttons
- fly actives only if lava is more than 70%
- can fly upto 10–15 seconds
- fly safe: during flight no healing/recharging/biting/hitting anything in the game
- can move around during ability for better aiming
- ability duration increased +0.5s to +1.5s (random)
- move speed increased during ability 40%;
- longer pounce time between +1s to +1.5s (random)
- new ability (shark bite)
- drops meat if bites an animal
- can sprint by double tap boost buttons (unlocks when 180k XP)
- sprinting loose water, can sprint for 3s
- new bite animation
New Animal: Eagle
- -can grab and fly animals in air, runs faster when attacking (claws show on front)
- -can grab small animals in its claws and drops after 5 seconds
- -can fly to protect for longer duration (but looses water) also can abort flight anytime by double tap boost button
- -new flying animation, wings moving to show it flying
- -eagle can drop vitcim from claws if in flight.
- -on drop victim gets significant damage
Sabertooth Tiger Buffs: faster in mud/lake/waters/hills
- -Now land animals can upgrade to Artic animals from land if close enough to Artic boime.
- -Wolverine and Sabertooth Tiger don't burn on land
- -Tiger doesnt burn in Artic
- -All arctic animals don't burn up when in the ocean but if too deep
- -New: Cloudberry food, edible by +deer/Arctic Hare
- -More foods in Artic now
- -Polarbear/cheetah ice grip buffed
- -Arctic animals no longer loose too much water if inside artic
- -Lakes are back in Arctic
- -Yeti can go anywhere
- -Yeti/Wolverine/Sabertooth get burnt if they are close to Volcano
Trout & Seahorse buffs:
- -Both animals get quick Dash ability
- -has new Fart ability only in mud
- -can fart in hole and animals if in hole can be stunk
- -animals knock out from hole if stunk after 1-2s (random)'
- -stunk effect lasts for 2-3s (random)
- -Elephant is rhino speed in water
- -Cheetah/Snow Leopard slightly faster on land and have 33% extra boost
- -Yeti/T.Rex/Krakens can fight like Dragons
- -Swordfish charge is no longer locked
- -first 3 tier can't activate spider web anymore
- -croc buff: can damage same tier as well as predators
- -mouse AI bots on land!
Nov 4, 2017
- -bugs from last update fixed, (eg major charge bug)
- -t-rex was buffed (eg can now grab animals from hills, higher damage)
Nov 3, 2017
- -Fixed update bugs (eg. charge), thanks for the feedback!
Nov 2, 2017
- -NEW: Tiger animal: Has multiple abilities in one! With each ability use, it cycles between grabbing prey, and slashing/biting. PLUS, hold W to grow a hiding bush, and wait for something to walk by!
- -NEW: Giraffe animal! Stomp ability starts a continuous knock-back attack that can be deadly but hard to aim.
- -NEW: T-REX animal! Equal to dragon, this giant loves to drag prey around with it's powerful huge jaws!
- -NEW: Zebra's ability has been updated to a (Hilariously) fun double-side-kick!
- -Animals now fade (including name!) when going under green hiding bushes, makes a great ambush point
- -animals can now charge even when low water
- -eating an animal gives you ~55% of it's xp now, instead of 65% (bigger xp drain)
- -yeti and kraken abilities are improved: radius of the ability is now 3X animal radius
- -Arctic damage is now 30% lower, PLUS 2X lower for low lvl (or low hp) animals (letting animals more easily upgrade into arctic)
- -donkey was slightly nerfed due to feedback, damage is now randomly 10% lower, longer cooldown
Oct 2, 2017
- Removed +EAT interface (overcrowed and no longer useful), added basic instructions on how to play
- Boa can't bite for 1s after coiling something
- Elephant randomly has up a 1s extra cool down after ability use
- Dragons can get caught in web now, for only 5s (half time)
- Cobra venom now does 50% lower damage on instant impact, and 50% lower damage form venom (and even lower when poisoning animal that are higher lvl than cobra)
- Animals can no longer spawn on lava
- Certain animals eg. bear, gorilla, can no longer climb rocks (as before the last update bug)
- Cobra can not spit poison from underwater/hiding holes anymore
- Cobra spits 3 poison when in mud (1 extra)
- Boa + cobra move 2x faster in mud now (same as rhino speed)
- Spiders can now go in tiny hiding holes
Sept 23, 2017
- - New poison effect: poison slows you down by 10%, and hurts you until the poison wears off- eat food/water of all kinds to cure your poison faster!
- - biting a poisoned animal (even the tail) will make you equally as poisoned as it!
- - octopuses now can disguise as healing rocks
- - fixed diving button bugs
- - fixed fire 2x xp giving bug (the xp bug causing people to get crazy xp amounts)
- - NEW Cobra animal- bitting it will poison you, if it bites you it will poison you too!
- - cobras spit venom (hold r-click/W to continue spitting venom)
- - NEW Boa constrictor animal- coils up on any animal and suffocates it, causing continuous damage!
- - can suffocate prey of any size!
- - NEW Spider animal: Spiders can climb press W to start spinning some web- Press W again to stop
- - The longer you spin the web, the bigger it gets, then eventually it starts be become more transparent (but a bit smaller)
- - touching web gets your animal entangled, for 10 seconds
- - biting an animal stuck in web (even tail-biting) frees the entangled animal (it cuts the web!)
- - spiders hate swimming, and cant breathe long underwater!
- - spiders and cobras are immune to poison
- - My appologies for not making updates for a (long) while- I was busy with many personal things, but now that's all done! The mope team is re-assembled and ready to pump out more new stuff! Mope will continue getting new updates :) -Stan Tatarnykov, Mope.io creator (clickstan)
Apr 24, 2017
-April 24 5PM EST- Fixed black dragon crash bug
-Fixed bugs with diving, balanced elephant (faster in water, smaller in size) and whale (ability is a bit slower, krakens no longer fear it!)
- Kraken whirlpools size increased (its balanced with whales now)
- Whale has +1s cooldown
- Whale stun is -1.5 for predators and -1s for preys.
- Mammoth ability cooldown increased to +1s
- Elephant speed in water is same as hippo
- Elephant/Whale/Mammoth is less than Dragon tier so they dont look so big if they are fully grown
- Dragon fireball reached has been increased by 25%
- Animals can dive after 2s of last tail bite
- Fixed black dragon downgrade bug, along with several other bugs
Apr 18, 2017
-NEW: Huge Elephant animal! Elephants are above hippo, have a powerful trunk ability!
-NEW: Blue whale animal! Huge, blows water, has a powerful tail slap ability!
-NEW: Sabertooth tiger (in the arctic), has double-claw ability
-Dragons can now move through each other (to fight better!)
-Dragon is now 1m xp to get, elephant/blue whale is 500k, mammoth moved up to elephant lvl
-Tail-bite xp gain is now limited to 2X your current xp (reduce instant-dragons for low lvl animals)
-Russian servers were put in the Europe region (most were hosted in germany anyways)
-blue whale's tail stuns extra long (4 seconds for prey!)
-elephants can shoot water 2x faster (long trunk)
-elephants can reach food/ animals with their long trunk
-water shooting speed increased 50%
-added adblocker message
Apr 9, 2017
-NEW: Black dragon animal! (10m xp needed, downgrades if you lose too much xp, only heals from healing stones)
-Black dragons live in the NEW lava biome, in the middle of the map
-NEW: healing stones: magic pink stones across the that heal your health+ give xp +water
-BIG Healing stones in lava heal 3x faster!
-NEW: Meat! 3 kinds, Dropped by animals on death from natural causes (eg. lava, thirst!)
-NEW: Watermelon food, spawns in lava, very good xp (but dangerous to get!)
-Arctic: was reduced in size (land/ocean increased), many tweaks in food/ice
-Arctic: Animals no longer can teleport TO the arctic on upgrade- must upgrade IN the arctic to be an arctic animal!
-Arctic: non-arctic animals in the arctic will get cold every 15s, arctic animals outside the arctic will get hot! (causes a bit of damage)
-Arctic: Chipmunk bots added, ice is 2x more slippery (for most animals)
-black dragons only heal when on lava, or from healing stones
-black dragons unlock triple-fireballs
-dragons/krakens/yetis can now use big hiding holes (hide from the black drag!)
-# servers reduced, to increase player concentration
-dozens of other tweaks not mentioned here!
Mar 24, 2017
-NEW: Rivers flow between oceans in mope.io!
-Certain animals are unaffected by the river current: Crocodile, hippo
-NEW: abilities can push/damage food (eg. mushroom bushes)! Plus, kraken sucks up all food!
-NEW: Snails have come alive (first basic AI)! They love to eat plankton, hide in shells! (And bite your tail!)
-orca wave ability buffed (longer stun, more damage)
-Lots of tweaks to food concentration, respawn rates
-squid and seahorse swapped, fox and deer swapped (VOTE HERE : https://www.quiz-maker.com/Q6I4JLT)
-rhino can charge in water now
-NEW: lake islands have better food now, bushes on land can spawn blackberries + pears
-red berries give 1.5xp each now, not 1
-players now get 65% of xp from killing another player, not 40-50%
-NEW: bushes on land can spawn blackberries/pears, lakes, lake islands, and mud spots have better food now
-snails give up to 4k xp now
-The mope.io team is growing, and we are preparing more great content for you guys! Be sure to leave feedback on reddit!
Mar 17, 2017
-Check out our poll on the new ocean update: https://goo.gl/YME2lk
-Fixed https site issues, optimized new graphics performance
-fixed bugs with new food (eg. snail)/reduced lag ,increased xp for several ocean foods
-more updates coming soon- Including: snails will come alive!
Mar 14, 2017
-NEW: complete ocean redesign! Over 6 new foods and a new theme!
-NEW: overflowing ocean water, and beaches! (Beaches spawn certain foods)
-Minimap now shows size more accurately for all objs
-NEW: Waterspots are now like little puddles, high lvl animals (croc+) can swim in them! (Great hunting spot)
-all food xp rates have been changed to be formula-based (give feedback for everything on reddit!
-gorillas can now throw coconuts too (1/8 chance), they hit extra hard!
-underwater bubbles are more transparent (better for surprise attacks from water)
-water in water spots now respawns ~2x faster
-fixed several bugs from the last update (mushroom bush, snowballs, etc)
-visual: touching hills and rocks now smoothly connect (design improvement)
-winter skins were removed for now
-more ocean updates are coming in the near future
Mar 7, 2017
-Progress: all food+object spawning code has been re-written (in preparation for food rework)
-Auto-upgrade is partly back! For low level animals, you can only change animal chains every few levels! (better, more focused game experience)
-Auto-upgrade applies from mouse->pig (can change biomes at mole), also fox, (then can change biomes normally)
-All animals now teleport to their correct biome on upgrading (unless becoming ocean animal in a lake)
-Minimap no longer shows berry bushes/ plankton bushes (preparing for food update)
-re-enabled water W water shooting (for animals without W abilities), 'S' key still works
-biome food rework coming out within the next few days :)
Feb 26, 2017
-tweaked orca ability: only stuns once, allows easier escape
-crocs can no longer grab animals up in trees/climbing hills
-Reworked game servers to support https
-working on a cool new biome food rework, coming out soon :)
-slighlty buffed deer & zebra ability: digging gives mushrooms more often, gives better/extra food for zebra
-Killer whale ability buff: wave is 3X wider, more powerful, can lightly wash animals out of whirlpools!
Feb 19, 2017
-new mini '3D zoom' effect when animals climb on rocks/hills, or go down in hiding holes/dive
-NEW: orca wave ability! Waves stuns/wash away predators and prey! Even moves underwater animals
-yeti ability freezes dragons+krakens longer, yetis and krakens stop burning 3x faster from fire
-crabs & turtles now climb hills+rocks (as they are half-land creatures!)
-dragons, yeti are now 20% larger, hippos+ have increased view range
Feb 18, 2017
-NEW: gorillas can throw bananas from trees to stun prey/predators (ooo ooo!)
-NEW: dig for food ability: Deer can stand still and start digging for food on W!
-digging is faster in mud, gives different food when digging in lakes (dig up lillypads!)
-Dig is For deer, reindeer, + (temporarily)zebra
-when digging in mud, dig up lillypads, 2x higher chance of digging up Big Mushroom Bushes
-Fox ability now only activates on right-click (in hiding hole), stuns prey, other tweaks
-rabbit holes dissapear faster (20 seconds, never if any animal is inside)
-sandbox has been removed for now (due to it not being fun for long enough, much better game mode coming soon :D )
-testing new arrows indicating prey/predators
Feb 14, 2017
-Fixed sandbox unlimited ability use bug
-Mole buff: mole can now dig anywhere! (reduced air time, can dig under anything)
-NEW: awesome fox (+arctic fox) ability: 'Pull from Hole'! Go in any hiding hole and kick out up to 2 animals!
-Animals get kicked out in order from lowest to highest (you can even kick out predators!)
-NEW: rabbit + arctic hare ability: Burrow Hole- Press W to dig a hiding hole to hide in! (Great for escaping predators, but watch for foxes!)
-Halved xp rates of blackberries + pears (prevent too easy lvling!) -
-Water is now outlined light-green to indicate that it's 'edible'
-water no longer spawns on mud (as mud recharges water anyways!)
-water now can spawn across the arctic, snowballs no longer drop water
Sorry for not updating, we have been busy!
Feb 10, 2017
-Sandbox feedback implemented: Upgrade/Downgrade your animal with ease!
-Now Use the ↑ ↓ (up/down arrow buttons) to upgrade/downgrade your animal! (instead of double-click
-NEW: Arctic teleporting: you can now become an arctic animal from ANYWHERE, and be teleported to the arctic!
-Land/Grass animals are now teleported to land when upgrading from arctic
-Upgrade interface improvments: Animals sorted by biome, zthe suggested animal choice button is bigger, always to the left
-NEW: press enter to upgrade your animal to the first choice
-NEW: press S to shoot/spit water (any animals!)
-Music in-game has been remvoed (only a short intro sound left, was too repetitive)
-press ↓ as a mouse to go right to kraken/dragon/yeti!
Feb 4, 2017
-VOTE ON SANDBOX #1 VOTE HERE:
-Write your sandbox feedback on reddit HERE:
-HOW TO PLAY: double-click to upgrade your animal at any time! Try out every mope.io animal in full!
-Any animals can attack any other animals! (Though prey-predator attack damage is only 1/3, no xp is transferred)
-Leaderboards go by kills instead of xp (since xp can be set by upgrading!)
-Eating another animal gives you half of it's kills!
-Leveling up doesn't make you invincible for 3s, and can't be done after being recently hurt
-Eating any food in-game heals back your health when eating it!
Feb 1, 2017
-NEW: Added/Fixed mope.io music! Quickly give your opinion in it HERE:
-TIP: press the MUTE button if you want to turn off mope.io sound/music!
-I've been moving the mope.io site to new, more powerful hosting! (Site/images will load noticeably faster)
-A small number of users may not be able to load the mope.io site for the next 24h (looks like you can!)
-More info on future updates of mope.io coming soon!
Jan 29, 2017
-NEW: mope.io music! (EDIT: currently disabled due to hosting issues, fix coming soon) :) (Credit to N4Fy)
-Easily turn off music with the MUTE button on the main menu
-NEW: Awesome croc ability! Press/Release W to bite into animals and drag them around! (Or into water!)
-The ability can end early by pressing W again, be careful when dragging predators
+ croc dive bubbles are 2X fainter, and croc can hold breath for 60s! (Makes this ability a great surprise attack!)
-new lillypad graphics, increased lake spawn of lillypads
-fixed many bugs that you guys submitted
Jan 28, 2017
-text optimization: player names, and most in-game text is now cached (many players will see a boost in fps)
-arctic animals outside arctic slowdown no longer happens in the ocean
-For a short time, an official mope.io Kraken t-shirt is for sale HERE (high-quality, just 29$)
-blackberries no longer freeze on eating
-Cool new content is coming out tomorrow (sunday!)
Jan 21, 2017
-fixed crab/turtle speeds
-it now only takes 2 snowballs to combine and get food, plus you can now shoot water at snow!
-donkey kick slowed down to 8s interval, reduced stun time by 0.5s
-mammoth swim speed increased
Jan 20, 2017
-NEW: snow across the arctic! Push snow together until it pops to reveal frozen food!
-NEW: blackberries (low lvl food) and pears (higher lvl food), findable within arctic snow!
-NEW: mammoth animal (equal to hippo)- rolls a statrategic snowball- the longer the snowball rolls, the bigger the freeze on impact!
-NEW: donkey animal! (equal to zebra)- does a back kick that knocks back/stuns all animals, injures predators!
-NEW: reindeer 'shoot snow' abilliy (freezes for a short time), arctic hare 'drop snow' abillity (helps ascape predators)
-Dragon has been rebalanced: fire shoots max every 2s, move speed boosted!
-Dragon battles: Dragons can hit each other with fire! (50% damage) + move through each other to battle!
-Dragons can now dive underwater! (Cant dive after 1s after shooting fire)
-Dragons that wait for over 5s since the last fire shot will shoot fire 50% farther
-yeti freeze range increased
-Animal speeds are now based on animal lvl function, ocean animals are 9% faster in water, many animal speeds have changed a bit
-diving in lakes in more precise on the edges
-fixed firefox screen glitching bug
-yeti is now equal to dragon in the food chain
Jan 17, 2017
-Big performance bug fix: many lagging Safari & Chrome players will notice MUCH smoother gameplay
-Animals shrinking from getting hurt tweaked, 'tiny animals' re-added! (Let your xp get very low, and your animal will be tiny!)
-dragon bugs fixed: fire works again, being on-fire drains water again, + dragon speed boost, fire shoots every 1s again
-rock hills changed back
-mole can now go under-water
-dragons now move full-speed in water
Jan 15, 2017
-NEW: bear+polar claw slash ability! Hits damage, slightly stuns prey, powerfully stuns predators for 3s!
-I hear you guys! Dragon fire nerf: fireballs no longer hit underwater animals, going in a hiding hole ends being on fire,
-Plus, weaker fireball impact damage, being on-fire no longer drains water faster, dragon moves even slower, fire effect lasts half the time on un-edible animals, fire shoots every 1.5s (slowed from 1s)
-fixed dragons moving through each other/krakens
-charge nerf: rhino, swordfish, muskox 'charge' now stuns for 1.2s (down from 1.5), does slightly less damage, ~30% reduced charge speed
-rhino slightly faster then req. animals on mud (due to nerf of charge)
Jan 13, 2017
-NEW: Dragons can breath fire, with their new ability! Fireballs damage on impact + light the prey on fire!
-NEW: Animals can now catch fire! (Fire lasts very little time in water!)
-NEW: shark + killer whale get the 'speed dive' ability, give a speed boost every 8s
-NEW: hippo gets the 'groan' ability, similar to lion roar- more when in lakes/oceans
-When on fire, you take light damage, your water bar will drain 3x faster! (Sweating?)
-Hint: drinking water drops helps put out fire much faster! (Shoot water at on-fire animals to help friends!)
-Bananas and Coconut xp boosted by 50%+ (animals who climb trees get 30% less xp than non-climbing from bananas/coconuts)
-Rock hills got a new design! (Credit: Shaun Goodwin)
-arctic animals are now 25% slower outstide the arctic, and non-arctic animals are 25% slower inside the arctic.
-ice sliding no longer times out
-fixed bug 'diving on snow' near top of oceans
-wolf howl now ACTUALLY affects predators, bug fix
-animals can once again dive when using an ability (eg. swordfish diving after starting charge)
-dragons now can no longer dive underwater (they fly, and their fire would go out!), now move 10% slower (because of their new fire ability)
-killer whale will likely get a 'unique' ability in the future, atm it's ability is for balance
-wolverine/yeti swim much better now
-hippos lose water slower
-rhinos are slowed by mud again, non-water animals can't charge in water
Jan 9, 2017
-NEW: A sweet Graphical Ability + Diving interface! (Took a while to add, as it required re-coding significant parts of the game!)
-You now always know when you can use dive/use an ability! (if an ability is faded, you cant use it!) Leave feedback on the new interface, It's still being tweaked :)
-lion roar/ wolverine growl nerf: no random bigger range, 25% lower stun time
-wolf howl now 'scares' animals dangerous to wolf, but with lower stun/damage
-smoother left-click boosting in the oceans
-shell move speed increased
-diving is no longer possible when using an ability (eg. rhinos cant charge underwater!)
-Adding a heap of new abilities soon- across all animal groups!
Jan 4, 2017
-NEW: freeze effect, similar to stun, with different mechanics! (can be caused by arctic abilites)
-NEW: yetis have an awesome new multi-target freeze ability + disguise ability (hold/release W to use)
-NEW: wolves now have a scary HOWL ability, which freezes/SCARES your prey into running! (try it out!)
-NEW: lion has a powerful ROAR ability, which can knock back, stun and damage prey from a distance! (randomly has a bigger range!)
-NEW: cheetah + snow leopard get a new extra-boost ability! (Press W to boost again, on command, every 8s)
-NEW: wolverine gets a growl ability, similar to lion's roar
-VOTE on lemming/chipmunk and wolf! <a href="https://goo.gl/4m4M71" target="_blank">VOTE LINK</a>
-kraken underwater time reduced to 1min 15s (was 5 mins!)
-arctic animals are 10% slower OUTSIDE the arctic, non-arctic animals are 10% slower IN the arctic (encourages correct animals in biomes!)
-chipmunk and snow leopard graphics improved
-yetis can no longer climb hills/go in mini hiding holes
-fixed lots of bugs (from userreport and reddit)
-Coming soon: graphical controls to see when you can use/re-use an ability!
Jan 1, 2017
-Happy new year to all mope.io players!
-I've finally re-coded al current animal abilities (report any bugs below), in preparation for graphical controls! (Coming soon, will display when you can re-use an ability)
animals that "turn well on ice" now move 50% faster and turn even better!
-animals that "slide on ice" now slide 30% faster, weee!
-NEW: chipmunk animal, replaces 'lemming'
-wolf was moved down the food chain, is now equal to cheetah
-there is now 50% more ice at the arctic!
-NEW: muskox can now charge with it's horns (press W)
-octopus can now also disguise as an ocean whrilpool
-several animals have gotten speed boosts: lion, wolf, dragon (slightly), yeti, wolverine
-rhino speed reduced (because of big horn boost)
-water-friendly arctic animals (penguin, walrus, seal, polar bear) can now swim better
-the octopus has an easier time diving after using it's diguise
-coming soon: more arctic animal abilities (land ones too!), graphical controls!