This page lists all updates to Mope.io that occurred in the year 2017. If you are looking for a full list of updates, refer to the main article.

Dec 31, 2017

- Fixed bugs!

Dec 25, 2017

Christmas Update: -New chrismas skins (optional) [waiting on other designer to finish]

-New snowfall effect (optional)

-snow blizzard in Arctic with lots of winds

-Arctic size increased even 20% more than it was was first introduced.

-Arctic animals can go anywhere during winter

Eagle Nerf:

-cant grab animals hippo+ (will remove this if all nerfs below work well)

-cant grab animals if less than 50% water

-flight time is based on the size of prey/predator (longer for smaller, shorter for bigger)

-stuns animals for 0.5s if cant grab (prev 1.5s)

-grab ability cooldown is set to 12-14s (random)

-claw speed reduced by 8%

-ocean animals if grabbed slip out 2/5th early

-can't go on rocks

-now 20% slower everywhere when walking

-now 10% slower when animal grabbed

-burns when flying on lava and lands immediately

-drops animal in claws and lands immediately as it enters lava

-drop stun is between 0.5-1.5s (random)

T.Rex Nerf:

-cooldown increased by 25%

-ability duration decreased by 10%

-turns 50% slow if used ability less than 1.5s ago

-walks 50% slow if used ability less than 1s ago

-can't boost if using ability

-cant boost if used ability less than 1.5s ago

-bleed effect decreased by 40%

-when grabbing animals from water turns 80% slower

-when shaking animals in water gives 50% less damage and shake angle is also reduced to 50%

Shark Nerf:

-cooldown increased by 25%

-ability duration decreased by 15%

-turns 50% slow if used ability less than 1.5s ago

-walks 50% slow if used ability less than 1s ago

-can't boost if using ability

-cant boost if used ability less than 1.5s ago

-boost swim speed decreased by 20%

-bleed effect decreased by 25%


Buffs:

Cobra:

-Cobra venom wont damage other cobras

-cobra speed increased by 20%

-cobra poison damage increased by 30%;

Boa:

-constrict damage increased by 30%

-constrict damage inflicts 10% quicker

Spider Buff:

-only edible or higher level animals can be trapped in spider web

-All inedible animals get poisoned and walk slow if on a spider web

-spider is 25% faster on land/hill/mud and 20% slower in waters.

-spins web almost 2x faster

-cooldown decreased by 10-20% (random)

Octopus: -can disguise as healing stone, pufferfish, seahorse, zebra, eagle, giraffe, snail, squid, jellyfish, turtle, stingray and swordfish

-slow water drain if on hills

Giraffe:

-2X higher damage from stomp ability

Bugs/Glitches fix:

-Fox & Pig can't knock-out Rhino+ animals

-water spot dive

-drink water XP

-octopus loosing less water on hills

-octo disguise fixed on hills (now disguise as star fish or hill on hill)

-cant use abilities if an effect is progress, made eagle, trex and shark to not use ability if any of the hurt effect is in progress

-eagle dying during fly due to low water, now lands right in time try to reach the nearest water location so you can drink water to avoid sudden death!

  • -squid+ go in plankton bushes
  • -fox+ go in berry bushes
  • -cant kick animals if digging or under hiding hole
  • -fire burning no longer negates ability usage

-islands are back in lakes

-blue outline shows when animals in waters

-orange outline shows when animals in lava


New Animals: Hedgehog, King Crab

Hedgehog:

-Fox level animal

-Press W to inflate to knock back prey/predators

-only stuns when inflates

-when it inflates becomes 1.2x the size and throws 2-3 quills from its back to poison/damage the animals

XXXX XXXX

-high level Monster animal

-temporarily aligned with Kraken but later it will shift to Mutation Tier.

-has 3 abilities

-(1) left arm smash, (2) right arm smash and (3) double arm smash

-double arm smash gives twice the damage and stun to preys but longer cool down (12-16s)

-one arm smash gives little damage and cooldown is 8-10s

-walks extremely slow (20% speed) for 0.75s right after the ability use

-can walk on hills/rocks

-has longer dive ability and drains water very slow on land

-can use ability if on fire (so can fight back if trolled)

-turns 20% slower than Dragon

-turns 50% slower when used ability less than 0.75s ago


New AI Animals: Duck, Ducklings

Duck:

-spawn in lakes

-give high xp if live longer

-make flocks and fly lake to ocean and ocean to ocean

-once reach egg laying age, can lay upto 6 eggs (random)

-warms eggs for a certain time to hatch them into ducklings

-can climb on hills

-edible by +bear

Ducklings:

-the more it grows the more xp it gives but not too much

-spawns on muds by hatching eggs

-upon spawning immediately start following Mommy ducks

-if Mommy duck is dead then wander on map to try and go to lakes

-walks only on land, can't swim

-grow to adult adult after 1-2m (random)

-only edible by above mole and below bear

New Food:

-Egg

-Edible by mole or less

-gives +10 xp

-the more its warmed or stayys alive the more XP it gives

-can give even more xp if laid by super fat duck!

-golden egg gives 10k xp

Nov 23, 2017

Visit http://mope.io/updates.txt to proof :

Eagle Nerf:

  • can't pick animals if its health is less than 60%
  • flight time is based on the size of the animal grabbed
  • bigger the animal short the flight
  • ocean animals slip early
  • flight speed in arctic is 35% slower than land
  • flight speed in ocean is 25% slower than land
  • cant pick animals if hiding under bush, berry bush or plankton bush.
  • cant use ability if its stunned/grabbed/stunk/webstuck/frozen/bleeding/poinsoned and so on.

Arctic buff:

  • lakes/waterspot/water give cold effect to non-Artic animals
  • when get cold the animals move slow
  • health damage when diving in arctic lake
  • new water colors in artic
  • 3 lakes in arctic
  • arctic lakes are smaller in size than land lakes

Nov 15, 2017

Mopelution update!

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T.Rex buffs:

  • can go under water
  • can sprint by double tap boost buttons (unlocks at 7.5mn XP)
  • sprinting loose water, can sprint for 4s (helps from evading dragons)
  • does more damage during ability shake
  • victim bleeds for 4 seconds (also does dmage every)
  • less fire damage (from dragons)
  • Trex vs Trex can fight like dragon

Black Dragon buff:

  • unlock fly ability after 40mn XP
  • flying activates with double tap boost buttons
  • fly actives only if lava is more than 70%
  • can fly upto 10–15 seconds
  • fly safe: during flight no healing/recharging/biting/hitting anything in the game

Giraffe buff:

  • can move around during ability for better aiming
  • ability duration increased +0.5s to +1.5s (random)
  • move speed increased during ability 40%;

Tiger buff:

  • longer pounce time between +1s to +1.5s (random)

Shark buff:

  • new ability (shark bite)
  • drops meat if bites an animal
  • can sprint by double tap boost buttons (unlocks when 180k XP)
  • sprinting loose water, can sprint for 3s
  • new bite animation

New Animal: Eagle

  • -can grab and fly animals in air, runs faster when attacking (claws show on front)
  • -can grab small animals in its claws and drops after 5 seconds
  • -can fly to protect for longer duration (but looses water) also can abort flight anytime by double tap boost button
  • -new flying animation, wings moving to show it flying
  • -eagle can drop vitcim from claws if in flight.
  • -on drop victim gets significant damage

Arctic Buffs:

Sabertooth Tiger Buffs: faster in mud/lake/waters/hills

  • -Now land animals can upgrade to Artic animals from land if close enough to Artic boime.
  • -Wolverine and Sabertooth Tiger don't burn on land
  • -Tiger doesnt burn in Artic
  • -All arctic animals don't burn up when in the ocean but if too deep
  • -New: Cloudberry food, edible by +deer/Arctic Hare
  • -More foods in Artic now
  • -Polarbear/cheetah ice grip buffed
  • -Arctic animals no longer loose too much water if inside artic
  • -Lakes are back in Arctic
  • -Yeti can go anywhere
  • -Yeti/Wolverine/Sabertooth get burnt if they are close to Volcano

Trout & Seahorse buffs:

  • -Both animals get quick Dash ability

Pig Ability:

  • -has new Fart ability only in mud
  • -can fart in hole and animals if in hole can be stunk
  • -animals knock out from hole if stunk after 1-2s (random)'
  • -stunk effect lasts for 2-3s (random)

---Misc. Buffs:

  • -Elephant is rhino speed in water
  • -Cheetah/Snow Leopard slightly faster on land and have 33% extra boost
  • -Yeti/T.Rex/Krakens can fight like Dragons
  • -Swordfish charge is no longer locked
  • -first 3 tier can't activate spider web anymore
  • -croc buff: can damage same tier as well as predators
  • -mouse AI bots on land!

Nov 4, 2017

  • -bugs from last update fixed, (eg major charge bug)
  • -t-rex was buffed (eg can now grab animals from hills, higher damage)

Nov 3, 2017

  • -Fixed update bugs (eg. charge), thanks for the feedback!

Nov 2, 2017

Giraffe.ПНГ
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  • -NEW: Tiger animal: Has multiple abilities in one! With each ability use, it cycles between grabbing prey, and slashing/biting. PLUS, hold W to grow a hiding bush, and wait for something to walk by!
  • -NEW: Giraffe animal! Stomp ability starts a continuous knock-back attack that can be deadly but hard to aim.
  • -NEW: T-REX animal! Equal to dragon, this giant loves to drag prey around with it's powerful huge jaws!
  • -NEW: Zebra's ability has been updated to a (Hilariously) fun double-side-kick!
  • -Animals now fade (including name!) when going under green hiding bushes, makes a great ambush point
  • -animals can now charge even when low water
  • -eating an animal gives you ~55% of it's xp now, instead of 65% (bigger xp drain)
  • -yeti and kraken abilities are improved: radius of the ability is now 3X animal radius
  • -Arctic damage is now 30% lower, PLUS 2X lower for low lvl (or low hp) animals (letting animals more easily upgrade into arctic)
  • -donkey was slightly nerfed due to feedback, damage is now randomly 10% lower, longer cooldown

Oct 2, 2017

Bug fixes:

  • Removed +EAT interface (overcrowed and no longer useful), added basic instructions on how to play
  • Boa can't bite for 1s after coiling something
  • Elephant randomly has up a 1s extra cool down after ability use
  • Dragons can get caught in web now, for only 5s (half time)
  • Cobra venom now does 50% lower damage on instant impact, and 50% lower damage form venom (and even lower when poisoning animal that are higher lvl than cobra)
  • Animals can no longer spawn on lava
  • Certain animals eg. bear, gorilla, can no longer climb rocks (as before the last update bug)
  • Cobra can not spit poison from underwater/hiding holes anymore
  • Cobra spits 3 poison when in mud (1 extra)
  • Boa + cobra move 2x faster in mud now (same as rhino speed)
  • Spiders can now go in tiny hiding holes

Sept 23, 2017

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  • - New poison effect: poison slows you down by 10%, and hurts you until the poison wears off- eat food/water of all kinds to cure your poison faster!
  • - biting a poisoned animal (even the tail) will make you equally as poisoned as it!
  • - octopuses now can disguise as healing rocks
  • - fixed diving button bugs
  • - fixed fire 2x xp giving bug (the xp bug causing people to get crazy xp amounts)
  • - NEW Cobra animal- bitting it will poison you, if it bites you it will poison you too!
  • - cobras spit venom (hold r-click/W to continue spitting venom)
  • - NEW Boa constrictor animal- coils up on any animal and suffocates it, causing continuous damage!
  • - can suffocate prey of any size!
  • - NEW Spider animal: Spiders can climb press W to start spinning some web- Press W again to stop
  • - The longer you spin the web, the bigger it gets, then eventually it starts be become more transparent (but a bit smaller)
  • - touching web gets your animal entangled, for 10 seconds
  • - biting an animal stuck in web (even tail-biting) frees the entangled animal (it cuts the web!)
  • - spiders hate swimming, and cant breathe long underwater!
  • - spiders and cobras are immune to poison
  • - My appologies for not making updates for a (long) while- I was busy with many personal things, but now that's all done! The mope team is re-assembled and ready to pump out more new stuff! Mope will continue getting new updates :) -Stan Tatarnykov, Mope.io creator (clickstan)


Apr 24, 2017

-April 24 5PM EST- Fixed black dragon crash bug

-Fixed bugs with diving, balanced elephant (faster in water, smaller in size) and whale (ability is a bit slower, krakens no longer fear it!)

- Kraken whirlpools size increased (its balanced with whales now)

- Whale has +1s cooldown

- Whale stun is -1.5 for predators and -1s for preys.

- Mammoth ability cooldown increased to +1s

- Elephant speed in water is same as hippo

- Elephant/Whale/Mammoth is less than Dragon tier so they dont look so big if they are fully grown

- Dragon fireball reached has been increased by 25%

- Animals can dive after 2s of last tail bite

- Fixed black dragon downgrade bug, along with several other bugs

Apr 18, 2017

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-NEW: Huge Elephant animal! Elephants are above hippo, have a powerful trunk ability!

-NEW: Blue whale animal! Huge, blows water, has a powerful tail slap ability!

-NEW: Sabertooth tiger (in the arctic), has double-claw ability

-Dragons can now move through each other (to fight better!)

-Dragon is now 1m xp to get, elephant/blue whale is 500k, mammoth moved up to elephant lvl

-Tail-bite xp gain is now limited to 2X your current xp (reduce instant-dragons for low lvl animals)

-Russian servers were put in the Europe region (most were hosted in germany anyways)

-blue whale's tail stuns extra long (4 seconds for prey!)

-elephants can shoot water 2x faster (long trunk)

-elephants can reach food/ animals with their long trunk

-water shooting speed increased 50%

-added adblocker message

Apr 9, 2017

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-NEW: Black dragon animal! (10m xp needed, downgrades if you lose too much xp, only heals from healing stones)

-Black dragons live in the NEW lava biome, in the middle of the map

-NEW: healing stones: magic pink stones across the that heal your health+ give xp +water

-BIG Healing stones in lava heal 3x faster!

-NEW: Meat! 3 kinds, Dropped by animals on death from natural causes (eg. lava, thirst!)

-NEW: Watermelon food, spawns in lava, very good xp (but dangerous to get!)

-Arctic: was reduced in size (land/ocean increased), many tweaks in food/ice

-Arctic: Animals no longer can teleport TO the arctic on upgrade- must upgrade IN the arctic to be an arctic animal!

-Arctic: non-arctic animals in the arctic will get cold every 15s, arctic animals outside the arctic will get hot! (causes a bit of damage)

-Arctic: Chipmunk bots added, ice is 2x more slippery (for most animals)

-black dragons only heal when on lava, or from healing stones

-black dragons unlock triple-fireballs

-dragons/krakens/yetis can now use big hiding holes (hide from the black drag!)

-# servers reduced, to increase player concentration

-dozens of other tweaks not mentioned here!

Mar 24, 2017

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-NEW: Rivers flow between oceans in mope.io!

-Certain animals are unaffected by the river current: Crocodile, hippo

-NEW: abilities can push/damage food (eg. mushroom bushes)! Plus, kraken sucks up all food!

-NEW: Snails have come alive (first basic AI)! They love to eat plankton, hide in shells! (And bite your tail!)

-orca wave ability buffed (longer stun, more damage)

-Lots of tweaks to food concentration, respawn rates

-squid and seahorse swapped, fox and deer swapped (VOTE HERE : https://www.quiz-maker.com/Q6I4JLT)

-rhino can charge in water now

-NEW: lake islands have better food now, bushes on land can spawn blackberries + pears

-red berries give 1.5xp each now, not 1

-players now get 65% of xp from killing another player, not 40-50%

-NEW: bushes on land can spawn blackberries/pears, lakes, lake islands, and mud spots have better food now

-snails give up to 4k xp now

-The mope.io team is growing, and we are preparing more great content for you guys! Be sure to leave feedback on reddit!

Mar 17, 2017

-Check out our poll on the new ocean update: https://goo.gl/YME2lk

-Fixed https site issues, optimized new graphics performance

-fixed bugs with new food (eg. snail)/reduced lag ,increased xp for several ocean foods

-more updates coming soon- Including: snails will come alive!

Mar 14, 2017

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-NEW: complete ocean redesign! Over 6 new foods and a new theme!

-NEW: overflowing ocean water, and beaches! (Beaches spawn certain foods)

-Minimap now shows size more accurately for all objs

-NEW: Waterspots are now like little puddles, high lvl animals (croc+) can swim in them! (Great hunting spot)

-all food xp rates have been changed to be formula-based (give feedback for everything on reddit!

-gorillas can now throw coconuts too (1/8 chance), they hit extra hard!

-underwater bubbles are more transparent (better for surprise attacks from water)

-water in water spots now respawns ~2x faster

-fixed several bugs from the last update (mushroom bush, snowballs, etc)

-visual: touching hills and rocks now smoothly connect (design improvement)

-winter skins were removed for now

-more ocean updates are coming in the near future

Mar 7, 2017

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-Progress: all food+object spawning code has been re-written (in preparation for food rework)

-Auto-upgrade is partly back! For low level animals, you can only change animal chains every few levels! (better, more focused game experience)

-Auto-upgrade applies from mouse->pig (can change biomes at mole), also fox, (then can change biomes normally)

-All animals now teleport to their correct biome on upgrading (unless becoming ocean animal in a lake)

-Minimap no longer shows berry bushes/ plankton bushes (preparing for food update)

-re-enabled water W water shooting (for animals without W abilities), 'S' key still works

-biome food rework coming out within the next few days :)

Feb 26, 2017

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-tweaked orca ability: only stuns once, allows easier escape

-crocs can no longer grab animals up in trees/climbing hills

-Reworked game servers to support https

-working on a cool new biome food rework, coming out soon :)

Feb 20,2017

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-slighlty buffed deer & zebra ability: digging gives mushrooms more often, gives better/extra food for zebra

-Killer whale ability buff: wave is 3X wider, more powerful, can lightly wash animals out of whirlpools!

Feb 19, 2017

-new mini '3D zoom' effect when animals climb on rocks/hills, or go down in hiding holes/dive

-NEW: orca wave ability! Waves stuns/wash away predators and prey! Even moves underwater animals

-yeti ability freezes dragons+krakens longer, yetis and krakens stop burning 3x faster from fire

-crabs & turtles now climb hills+rocks (as they are half-land creatures!)

-dragons, yeti are now 20% larger, hippos+ have increased view range

Feb 18, 2017

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-NEW: gorillas can throw bananas from trees to stun prey/predators (ooo ooo!)

-NEW: dig for food ability: Deer can stand still and start digging for food on W!

-digging is faster in mud, gives different food when digging in lakes (dig up lillypads!)

-Dig is For deer, reindeer, + (temporarily)zebra

-when digging in mud, dig up lillypads, 2x higher chance of digging up Big Mushroom Bushes

-Fox ability now only activates on right-click (in hiding hole), stuns prey, other tweaks

-rabbit holes dissapear faster (20 seconds, never if any animal is inside)

-sandbox has been removed for now (due to it not being fun for long enough, much better game mode coming soon :D )

-testing new arrows indicating prey/predators

Feb 14, 2017

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-Fixed sandbox unlimited ability use bug

-Mole buff: mole can now dig anywhere! (reduced air time, can dig under anything)

-NEW: awesome fox (+arctic fox) ability: 'Pull from Hole'! Go in any hiding hole and kick out up to 2 animals!

-Animals get kicked out in order from lowest to highest (you can even kick out predators!)

-NEW: rabbit + arctic hare ability: Burrow Hole- Press W to dig a hiding hole to hide in! (Great for escaping predators, but watch for foxes!)

-Halved xp rates of blackberries + pears (prevent too easy lvling!) -

-Water is now outlined light-green to indicate that it's 'edible'

-water no longer spawns on mud (as mud recharges water anyways!)

-water now can spawn across the arctic, snowballs no longer drop water

Sorry for not updating, we have been busy!

Enjoy

Feb 10, 2017

-Sandbox feedback implemented: Upgrade/Downgrade your animal with ease!

-Now Use the ↑ ↓ (up/down arrow buttons) to upgrade/downgrade your animal! (instead of double-click

-NEW: Arctic teleporting: you can now become an arctic animal from ANYWHERE, and be teleported to the arctic!

-Land/Grass animals are now teleported to land when upgrading from arctic

-Upgrade interface improvments: Animals sorted by biome, zthe suggested animal choice button is bigger, always to the left

-NEW: press enter to upgrade your animal to the first choice

-NEW: press S to shoot/spit water (any animals!)

-Music in-game has been remvoed (only a short intro sound left, was too repetitive)

-press ↓ as a mouse to go right to kraken/dragon/yeti!

Feb 4, 2017

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-VOTE ON SANDBOX #1 VOTE HERE:

-Write your sandbox feedback on reddit HERE:

-HOW TO PLAY: double-click to upgrade your animal at any time! Try out every mope.io animal in full!

-Any animals can attack any other animals! (Though prey-predator attack damage is only 1/3, no xp is transferred)

-Leaderboards go by kills instead of xp (since xp can be set by upgrading!)

-Eating another animal gives you half of it's kills!

-Leveling up doesn't make you invincible for 3s, and can't be done after being recently hurt

-Eating any food in-game heals back your health when eating it!

Feb 1, 2017

-NEW: Added/Fixed mope.io music! Quickly give your opinion in it HERE:

-TIP: press the MUTE button if you want to turn off mope.io sound/music!

-I've been moving the mope.io site to new, more powerful hosting! (Site/images will load noticeably faster)

-A small number of users may not be able to load the mope.io site for the next 24h (looks like you can!)

-More info on future updates of mope.io coming soon!

Jan 29, 2017

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-NEW: mope.io music! (EDIT: currently disabled due to hosting issues, fix coming soon) :) (Credit to N4Fy)

-Easily turn off music with the MUTE button on the main menu

-NEW: Awesome croc ability! Press/Release W to bite into animals and drag them around! (Or into water!)

-The ability can end early by pressing W again, be careful when dragging predators

+ croc dive bubbles are 2X fainter, and croc can hold breath for 60s! (Makes this ability a great surprise attack!)

-new lillypad graphics, increased lake spawn of lillypads

-fixed many bugs that you guys submitted

Jan 28, 2017

-text optimization: player names, and most in-game text is now cached (many players will see a boost in fps)

-arctic animals outside arctic slowdown no longer happens in the ocean

-For a short time, an official mope.io Kraken t-shirt is for sale HERE (high-quality, just 29$)

-blackberries no longer freeze on eating

-Cool new content is coming out tomorrow (sunday!)

Jan 21, 2017

-fixed crab/turtle speeds

-it now only takes 2 snowballs to combine and get food, plus you can now shoot water at snow!

-donkey kick slowed down to 8s interval, reduced stun time by 0.5s

-mammoth swim speed increased

Jan 20, 2017

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-NEW: snow across the arctic! Push snow together until it pops to reveal frozen food!

-NEW: blackberries (low lvl food) and pears (higher lvl food), findable within arctic snow!

-NEW: mammoth animal (equal to hippo)- rolls a statrategic snowball- the longer the snowball rolls, the bigger the freeze on impact!

-NEW: donkey animal! (equal to zebra)- does a back kick that knocks back/stuns all animals, injures predators!

-NEW: reindeer 'shoot snow' abilliy (freezes for a short time), arctic hare 'drop snow' abillity (helps ascape predators)

-Dragon has been rebalanced: fire shoots max every 2s, move speed boosted!

-Dragon battles: Dragons can hit each other with fire! (50% damage) + move through each other to battle!

-Dragons can now dive underwater! (Cant dive after 1s after shooting fire)

PLUS:

-Dragons that wait for over 5s since the last fire shot will shoot fire 50% farther

-yeti freeze range increased

-Animal speeds are now based on animal lvl function, ocean animals are 9% faster in water, many animal speeds have changed a bit

-diving in lakes in more precise on the edges

-fixed firefox screen glitching bug

-yeti is now equal to dragon in the food chain

Jan 17, 2017

-Big performance bug fix: many lagging Safari & Chrome players will notice MUCH smoother gameplay

-Animals shrinking from getting hurt tweaked, 'tiny animals' re-added! (Let your xp get very low, and your animal will be tiny!)

-dragon bugs fixed: fire works again, being on-fire drains water again, + dragon speed boost, fire shoots every 1s again

-rock hills changed back

-mole can now go under-water

-dragons now move full-speed in water

Jan 15, 2017

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-NEW: bear+polar claw slash ability! Hits damage, slightly stuns prey, powerfully stuns predators for 3s!

-I hear you guys! Dragon fire nerf: fireballs no longer hit underwater animals, going in a hiding hole ends being on fire,

-Plus, weaker fireball impact damage, being on-fire no longer drains water faster, dragon moves even slower, fire effect lasts half the time on un-edible animals, fire shoots every 1.5s (slowed from 1s)

-fixed dragons moving through each other/krakens

-charge nerf: rhino, swordfish, muskox 'charge' now stuns for 1.2s (down from 1.5), does slightly less damage, ~30% reduced charge speed

-rhino slightly faster then req. animals on mud (due to nerf of charge)

Jan 13, 2017

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-NEW: Dragons can breath fire, with their new ability! Fireballs damage on impact + light the prey on fire!

-NEW: Animals can now catch fire! (Fire lasts very little time in water!)

-NEW: shark + killer whale get the 'speed dive' ability, give a speed boost every 8s

-NEW: hippo gets the 'groan' ability, similar to lion roar- more when in lakes/oceans

-When on fire, you take light damage, your water bar will drain 3x faster! (Sweating?)

-Hint: drinking water drops helps put out fire much faster! (Shoot water at on-fire animals to help friends!)

-Bananas and Coconut xp boosted by 50%+ (animals who climb trees get 30% less xp than non-climbing from bananas/coconuts)

-Rock hills got a new design! (Credit: Shaun Goodwin)

-arctic animals are now 25% slower outstide the arctic, and non-arctic animals are 25% slower inside the arctic.

-ice sliding no longer times out

-fixed bug 'diving on snow' near top of oceans

-wolf howl now ACTUALLY affects predators, bug fix

-animals can once again dive when using an ability (eg. swordfish diving after starting charge)

-dragons now can no longer dive underwater (they fly, and their fire would go out!), now move 10% slower (because of their new fire ability)

-killer whale will likely get a 'unique' ability in the future, atm it's ability is for balance

-wolverine/yeti swim much better now

-hippos lose water slower

-rhinos are slowed by mud again, non-water animals can't charge in water

Jan 9, 2017

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-NEW: A sweet Graphical Ability + Diving interface! (Took a while to add, as it required re-coding significant parts of the game!)

-You now always know when you can use dive/use an ability! (if an ability is faded, you cant use it!) Leave feedback on the new interface, It's still being tweaked :)

-lion roar/ wolverine growl nerf: no random bigger range, 25% lower stun time

-wolf howl now 'scares' animals dangerous to wolf, but with lower stun/damage

-smoother left-click boosting in the oceans

-shell move speed increased

-diving is no longer possible when using an ability (eg. rhinos cant charge underwater!)

-Adding a heap of new abilities soon- across all animal groups!

Jan 4, 2017

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-NEW: freeze effect, similar to stun, with different mechanics! (can be caused by arctic abilites)

-NEW: yetis have an awesome new multi-target freeze ability + disguise ability (hold/release W to use)

-NEW: wolves now have a scary HOWL ability, which freezes/SCARES your prey into running! (try it out!)

-NEW: lion has a powerful ROAR ability, which can knock back, stun and damage prey from a distance! (randomly has a bigger range!)

-NEW: cheetah + snow leopard get a new extra-boost ability! (Press W to boost again, on command, every 8s)

-NEW: wolverine gets a growl ability, similar to lion's roar

-VOTE on lemming/chipmunk and wolf! <a href="https://goo.gl/4m4M71" target="_blank">VOTE LINK</a>

-kraken underwater time reduced to 1min 15s (was 5 mins!)

-arctic animals are 10% slower OUTSIDE the arctic, non-arctic animals are 10% slower IN the arctic (encourages correct animals in biomes!)

-chipmunk and snow leopard graphics improved

-yetis can no longer climb hills/go in mini hiding holes

-fixed lots of bugs (from userreport and reddit)

-Coming soon: graphical controls to see when you can use/re-use an ability!

Jan 1, 2017

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-Happy new year to all mope.io players!

-I've finally re-coded al current animal abilities (report any bugs below), in preparation for graphical controls! (Coming soon, will display when you can re-use an ability)

animals that "turn well on ice" now move 50% faster and turn even better!

-animals that "slide on ice" now slide 30% faster, weee!

-NEW: chipmunk animal, replaces 'lemming'

-wolf was moved down the food chain, is now equal to cheetah

-there is now 50% more ice at the arctic!

-NEW: muskox can now charge with it's horns (press W)

-octopus can now also disguise as an ocean whrilpool

-several animals have gotten speed boosts: lion, wolf, dragon (slightly), yeti, wolverine

-rhino speed reduced (because of big horn boost)

-water-friendly arctic animals (penguin, walrus, seal, polar bear) can now swim better

-the octopus has an easier time diving after using it's diguise

-coming soon: more arctic animal abilities (land ones too!), graphical controls!

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