Animals play an important role in Mope.io. After all, they are what the game is all about. They are divided into 5 groups with specific habitats: Ocean, Land, Desert, Arctic and TimberLand Animals. See individual sections for more in-depth explanations of the capabilities of animals in-game.
As of now, there are in total 99 common and not A.I. animals, 121 animals if we include rares, and 128 with A.I. animals. They form a food chain, where stronger animals (outlined red) are able to eat those below them (outlined lime green). Animals lower in the food chain can kill or damage animals higher in the food chain through the use of abilities or biting tails. Land animals above Rabbit, Arctic animals above Arctic Hare, Ocean animals above Crab, Birds above Pigeon, and Desert animals above the Desert Chipmunk all have a tail, which can be bitten by lower-level animals.
Animals also have Health Bars, which will be lost if an animal is bitten by a predator, or from environmental causes. However, health bars naturally regenerate overtime, and also do so even faster through the use of Healing Stones. Certain types of food such as Aloevera and Mushroom Bushes have health bars too. Unlike for animals, the health bar of food will not regenerate at all. When animal loses health, it generally also gets smaller in size, even if it has a lot of XP.
- Main article: Biomes
It should be noted that animals will be counted as "Land" or "Ocean" dwelling if that is the biome they will spawn in upon upgrading and selecting them. Certain animals are able to survive outside of their given biome, but normally it comes with a twist, such as receiving damage overtime. Overall, most animals will have the best chance of surviving in whatever biome they spawn in.
- Main article: Ocean
Ocean animals normally dwell in the oceans, (Located on both sides of the Map, both connected by two Rivers), but can also survive in lakes and water spots. On land, their "Water" runs out very quickly (with the exception of a few, such as Pelican and Turtle) and can easily dehydrate to death. As of a new update, ocean animals also burn on land.
- Main article: Land
Land animals can both live on land and in water. However, they are particularly slow in water, with the exception of a few, such as Crocodiles, Hippos, and Dragons. When a land or ocean animal enters the arctic, they will freeze periodically, taking damage and being stunned for a moment. The same applies with the Desert, except animals will be burned in there, with no stunning. Non-arctic/desert animals also lose water more quickly in the arctic. There are currently no non-Arctic animals that don't freeze in the Arctic except the Tiger. However, there are a couple of Land animals that can survive in the desert without burning (e.g. Ostrich, Lion).
- Main article: TimberLand
TimberLand, also known as the Amazon Rainforest is technically a sub-biome; all entities become smaller, and there are a lot more Trees than usual. Whilst any animal can spawn in this biome by pure chance, The BigFoot, Raven and Kakapo will always spawn in it no matter what, and they currently are the only animals that officially belongs solely to the TimberLand biome. These animals have the same characteristics as other Land animals, with the only distinction being that each of them are able to climb trees and hills.
- Main article: Arctic
Arctic animals can survive in the Arctic biome, but most of them will periodically burn over time when being in any biome other than the Arctic. Most arctic animals have grip on ice, with some exceptions being the Snowy Owl and Arctic Fox. As of 2020, the only Arctic animals immune to land burning are the Sabertooth Tiger, The Yeti, Ice Monster, Wolverine and Markhor. These animals will burn when in a near radius to the Volcano; they used to also be immune to Desert burning but aren't as of the #GoldenAge.
- Main article: Desert
Desert Animals are essentially the warm counterparts of Arctic Animals. Unlike Arctic animals, all desert animals can survive in the Land biome without being periodically damaged. However, instead they will periodically freeze overtime when in any water body that isn't in the Desert. Certain Lava animals such as the Black Dragon and Phoenix can survive in the Desert without burning, and the Giant Scorpion can survive on lava without dying.
Most animals have special abilities that can be used to escape or attack predators, capture prey, or collect food. They can be used offensively or defensively, but normally will have a certain re-charge time, and can be activated by pressing
W or right click. There are also some animals with passive abilities; extra traits that are useful in surviving and upgrading faster.
Each animal has an experience bar, which indicates its progress, how much food it has eaten, and how much more it will have to eat in order to upgrade to the next one. The higher an animal is in the food chain, the more XP it needs to gain to upgrade to the next.
Animals cannot eat or damage animals in the same tier (except for tiers 15 or higher through tail-biting); most animals also cannot eat animals more than about 5-8 tiers lower (depending on the animal); correspondingly, those animals cannot tail-bite animals in the higher tier. You can’t go in lava, or else you will die from burning except for Lava Toucans, Black Dragons, Phoenixes, Land Monsters, and King Dragons. Regular Dragons, Giant Scorpions, but scorpions and dragons will need the big gemstone to give them water. Ostriches may survive on lava as well as long as their babies are on a healing stone.
Animal List (Common animals)
- Main article: Tiers
- On October 29 and 30 of 2016, the animal graphics were updated to be much more detailed (no longer simple colored circles), and were created by Pike.
- In the #GoldenAge update however, nearly all of the graphics for all animals were replaced by High-Definition graphics, from multiple dev artists.
- The first animals to be added to the game (besides the Mouse, Fox, and Lion) are, in the developer's words, the "Pig, Rabbit, Crocodile, and Dino (Dragon)". These were added on October 4, 2017.
- On the January 4, 2017 update, a change was made where Arctic Animals were 10% slower outside of the Arctic and Land Animals are 10% slower in the Arctic to promote animal usage in their respective biomes.
- There is a way to know which animal MIGHT be added in the future, a few days before the mammoth was added, Pike already made a mammoth flair, and it was added after a few days.
- There was a glitch where you upgrade to the next animal, for a second, you turn green, the same color as prey. Something similar occurs when you upgrade to an arctic animal from a land animal (catch on fire, with notification, but no damage), or form arctic to land ("It’s cold in the arctic", with animation, but no damage). This is because you go to next animal, then you move to your biome. This was fixed in the update leading up to the Desert.