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1v1 is a mini-game mode in Mope.io. It is available to apex tier (tier 15) or above animals to battle until one of them dies.

Technical

  • Upon reaching 1 Million XP, a green button named '1v1' will appear at the top-center of your screen. If you click it, you gain a crosshair like an Ostrich and can set it on another Apex or higher animal.

In normal mode

  • If you set the crosshair upon another apex, they'll get a 1v1 request with three buttons; Accept, Decline, and Ignore
    • If declined, the message goes away and nothing happens (the same is true with ignored, but if they request again, you won't see the message). If accepted, then both of you get sent into a 1v1 arena.
  • No animal outside can enter, and no animal inside can leave. If an animal outside tries to get in, they are pushed back. This also applies for diving animals; they cannot dive underneath the arena and will be pushed back as per usual.
    • In order for there to be less of an environmental disturbance, arenas will reposition themselves in order to acquaint other animals in the area.
      • For example, when Volcanic animals do a 1v1, the arena will move out of that area and into the Land biome.
    • In the River, the arena will move all the way down to one of the oceans.
  • The Arena is big enough to house two enormous Dragons, but after 1 minute, the walls start caving in. You can still move around on the walls, but will be periodically burnt.
  • If one of the apexes tries to leave by exiting through the arena walls, they take damage with a message saying "walls are too hot to touch", so it truly is a fight to the death. It is marked by a transparent red color.
  • Inside the arena, water and all foods can spawn according to biome, and animals inside can't drink/eat.
  • Animals inside cannot use their abilities, and animals outside cannot affect the inside with their ability.

In beta

  • In Beta, there are some newer buttons:
    • Block Player: when clicked, you will no longer see any 1v1 requests from that player.
    • Block All: you won't see any 1v1 requests at all.
    • Accept and Decline work as per usual.
    • Dark Theme: the background area will be darkened, allowing players to focus on the arena. The Light Theme leaves the background as it is.
    • Fixed Camera: your FoV doesn't move to wherever you do, and only stays in one spot. Player Camera when selected will mean your FoV will focus on you, and move to wherever your animal is (the current status in normal mode).
    • In beta as of June 24 2020, the arena is no longer a solid object and can be walked through by outside animals. Additionally, the animals walking underneath the arena cannot be seen by the animals inside the arena.
  • Food spawns accordingly to whichever biome the arena is in. Due to the arena no longer being a solid object, it can be easily accessed.
  • Water/lava/energy can't be lost in the arena unless you run in order to bite someone or dodge a bite. There isn't another way to gain water in the arena that isn't via tail-bites.
  • When clicking on the 1v1 icon, you can press S to configure your arena, adding settings such as infinite water, health regeneration and others.

Appearance

The 1v1 arena is a circular structure with transparent walls that will slowly close in. A timer-bar around the edge of the arena indicates the intervals for when the fire-wall is about to enclose.

It can be different sizes depending on which animals it's housing. For Black Dragons, it will be quite large, and also larger for T-Rexes. When doing 1v1 with Black Dragons, other apex animals will increase in size so that they're equivalent size to the BD.

Strategy

  • The only way to damage your opponent is by tail-biting them. This is simply a normal dragon 1v1, so use the same strategy here. However, they can also receive damage by burning from the wall's touch, but this shouldn't be the main way of winning.
  • The basic moves:
    • Windback, which is basically boosting and turning around at your opponent's tail, hoping to get a bite. This is the basic attack move that EVERY player should know.
      • This move can be easily countered by turning to dodge it, or by moonwalking.
        • However, the dodge counter can also be countered by a variation of the windback. It's when you fake-windback in one direction and then when your opponent tries to dodge it you windback in the other direction.
    • Moonwalk, which is slowly moving backward while shaking. It takes tons of practice to master the move, which is performed by boosting and moving your mouse back and forth behind your tail. Alternatively, you can moonwalk by boosting and moving your mouse in an upside-down "U" (perspective to your animal, assuming that your nose is pointing up) right around the middle-back of your animal.
      • Put this in action offensively by getting above/below your opponent facing the same direction, then moonwalking, to get their tail. Defensively, you can moonwalk when your opponent windbacks.
      • Some players abuse this move with a strategy called "mooning," in which a player mainly moonwalks and doesn't do much more.
        • This can be countered if by standing still when your opponent starts moonwalking (unless he's on top of you, because then it's a good idea to get your tail away) and don't bother to attempt to attack them with a windback because you're just gonna get bitten. Repeat until your opponent gives up and tries a different strategy, or until he runs out of water from all that boosting and then he's an easy kill.
    • Wall-hug, which is moonwalking in place (done by making little upside-down U's in the middle of your animal) with your tail to the wall (don't burn it). In the early game, this is a great defense against offensive pros that turn at the speed of light, as they will crash-and-burn into the wall when they try to bite. However, in the late game, if you're wall-hugging at the burn line, they will still be able to get behind and bite you, although they get burned.
    • Watch YouTube videos to learn more moves, or to see them in action, by searching, "Mope.io 1v1 tips" or something of that sort.
  • If you are an ocean animal or a phoenix, don't worry about location. 1v1s are fair to both animals. When it first came out, however, it was possible to get easy wins by beaching Krakens or trapping animals.
  • Don't challenge or accept a challenge unless you think you can win. If you have seen a possible opponent fight before, try your best to observe how they play and then make your decision.
  • If the players are trying to say "I'm a noob", "I want to die", "Kill me" or "I'm lagging", they are most likely trying to trick you to arena them, so don't do it unless you really want to.
  • When in a sticky situation, such as being trapped by a predator or being overrun by lower tier animals, accepting a 1v1 is a good idea in order to temporarily escape all other animals.

Gallery

Teaser

MOPE

MOPE.IO 1V1 ARENA REVAMP NEXT UPDATE!







Trivia

  • Though it is currently only a mini-game mode, it may become a stand-alone game mode in the future.
    • KoA recently posted a video about a new mode called 'Mope.io 1v1 Redemption',[1] which showed that in the arena there were levels, that you could get to by doing a certain amount of tail-bites.[1] If the gamemode's teaser video gets 5K likes on it, KoA will implement Redemption mode in-game!
  • It's been announced by KoA on his YouTube channel that in the future, there will be ways to configure your 1v1 arena with options such as 'Dark Theme', 'Health Regen' and 'Infinite Water'.[2]
  • When 2 Black Dragons are in a 1v1 arena, and they won't kill each other at all, there is a glitch where the time resets after around 655 seconds and then disappears around 150 seconds after that.
  • If 2 Monsters are fighting, the 1v1 will be a best of 2. When 2 Black Dragons are fighting, the 1v1 will be a best of 3. If there are 2 King Dragons on the server, they automatically 1v1.
  • There is a glitch where animals can get in a 1v1 arena. 
  • Until the updates to beta on June 27, there was a glitch where the Special Abilities of animals on the outside of the arena wouldn't work if they were physically touching that arena.
  • Sometimes, Animals can get stuck in a place (e.g. corner of the map).
  • If you're near the edge of the map and you accept a 1v1, half of the arena will be on the other side of the wall.
  • 1v1s were likely introduced as a way for players to fight their friends or other people with being interrupted by other animals.
  • King Dragon can be achieved by doing a 1v1 with all apex tiers, this can be easier than having to eat them normally because people can’t steal your kill. You can also get bonus XP for free!

References

  1. 1.0 1.1 https://www.youtube.com/watch?v=YCNsH8kpJG0
  2. https://www.youtube.com/watch?v=cantksbHlXk
Game Modes in Mope.io
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